gpu: internalize Sampler types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 38 additions and 40 deletions
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@ -10,7 +10,6 @@ const QuerySet = @import("query_set.zig").QuerySet;
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const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
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const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
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const Sampler = @import("sampler.zig").Sampler;
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const SamplerDescriptor = @import("sampler.zig").SamplerDescriptor;
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const ShaderModule = @import("shader_module.zig").ShaderModule;
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const ShaderModuleDescriptor = @import("shader_module.zig").ShaderModuleDescriptor;
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const Surface = @import("surface.zig").Surface;
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@ -107,7 +106,7 @@ pub const Device = opaque {
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Impl.deviceCreateRenderPipelineAsync(device, descriptor, callback, userdata);
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}
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pub inline fn createSampler(device: *Device, descriptor: ?*const SamplerDescriptor) *Sampler {
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pub inline fn createSampler(device: *Device, descriptor: ?*const Sampler.Descriptor) *Sampler {
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return Impl.deviceCreateSampler(device, descriptor);
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}
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