gpu: implement Sampler
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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5 changed files with 63 additions and 0 deletions
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@ -22,6 +22,7 @@ const ShaderModule = @import("ShaderModule.zig");
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const SwapChain = @import("SwapChain.zig");
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const TextureView = @import("TextureView.zig");
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const Texture = @import("Texture.zig");
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const Sampler = @import("Sampler.zig");
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureFormat = @import("enums.zig").TextureFormat;
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@ -539,6 +540,26 @@ const texture_vtable = Texture.VTable{
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}).release,
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};
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fn wrapSampler(sampler: c.WGPUSampler) Sampler {
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return .{
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.ptr = sampler.?,
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.vtable = &sampler_vtable,
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};
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}
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const sampler_vtable = Sampler.VTable{
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.reference = (struct {
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pub fn reference(ptr: *anyopaque) void {
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c.wgpuSamplerReference(@ptrCast(c.WGPUSampler, ptr));
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}
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}).reference,
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.release = (struct {
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pub fn release(ptr: *anyopaque) void {
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c.wgpuSamplerRelease(@ptrCast(c.WGPUSampler, ptr));
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}
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}).release,
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};
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test "syntax" {
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_ = wrap;
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_ = interface_vtable;
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@ -554,4 +575,5 @@ test "syntax" {
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_ = wrapSwapChain;
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_ = wrapTextureView;
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_ = wrapTexture;
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_ = wrapSampler;
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}
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