gpu: centralize FeatureName -> enums.zig
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 3 additions and 3 deletions
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pub const FeatureName = enum(u32) {
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depth24_unorm_stencil8 = 0x00000002,
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depth32_float_stencil8 = 0x00000003,
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timestamp_query = 0x00000004,
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pipeline_statistics_query = 0x00000005,
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texture_compression_bc = 0x00000006,
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texture_compression_etc2 = 0x00000007,
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texture_compression_astc = 0x00000008,
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indirect_first_instance = 0x00000009,
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depth_clamping = 0x000003e8,
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dawn_shader_float16 = 0x000003e9,
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dawn_internal_usages = 0x000003ea,
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dawn_multi_planar_formats = 0x000003eb,
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dawn_native = 0x000003ec,
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};
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// TODO: add featureNameString method
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// TODO: should featureName be renamed to just feature?
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test "syntax" {
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_ = FeatureName;
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}
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