gpu: convert Texture from enum(usize) to *opaque

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-24 15:05:16 -07:00 committed by Stephen Gutekanst
parent 7f952545b9
commit c0ad349a12
7 changed files with 202 additions and 197 deletions

View file

@ -5,6 +5,7 @@ const BufferBindingLayout = @import("buffer.zig").BufferBindingLayout;
const Sampler = @import("sampler.zig").Sampler;
const SamplerBindingLayout = @import("sampler.zig").SamplerBindingLayout;
const Texture = @import("texture.zig").Texture;
const TextureBindingLayout = @import("texture.zig").TextureBindingLayout;
const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
pub const BindGroupLayout = *opaque {};
@ -15,7 +16,7 @@ pub const BindGroupLayoutEntry = extern struct {
visibility: ShaderStageFlags,
buffer: BufferBindingLayout,
sampler: SamplerBindingLayout,
texture: Texture.BindingLayout,
texture: TextureBindingLayout,
storage_texture: StorageTextureBindingLayout,
};