gpu: convert Texture from enum(usize) to *opaque
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
7f952545b9
commit
c0ad349a12
7 changed files with 202 additions and 197 deletions
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@ -5,6 +5,7 @@ const BufferBindingLayout = @import("buffer.zig").BufferBindingLayout;
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const Sampler = @import("sampler.zig").Sampler;
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const Sampler = @import("sampler.zig").Sampler;
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const SamplerBindingLayout = @import("sampler.zig").SamplerBindingLayout;
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const SamplerBindingLayout = @import("sampler.zig").SamplerBindingLayout;
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const Texture = @import("texture.zig").Texture;
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const Texture = @import("texture.zig").Texture;
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const TextureBindingLayout = @import("texture.zig").TextureBindingLayout;
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const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
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const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
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pub const BindGroupLayout = *opaque {};
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pub const BindGroupLayout = *opaque {};
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@ -15,7 +16,7 @@ pub const BindGroupLayoutEntry = extern struct {
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visibility: ShaderStageFlags,
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visibility: ShaderStageFlags,
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buffer: BufferBindingLayout,
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buffer: BufferBindingLayout,
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sampler: SamplerBindingLayout,
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sampler: SamplerBindingLayout,
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texture: Texture.BindingLayout,
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texture: TextureBindingLayout,
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storage_texture: StorageTextureBindingLayout,
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storage_texture: StorageTextureBindingLayout,
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};
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};
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@ -1,5 +1,6 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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const Texture = @import("texture.zig").Texture;
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const TextureUsageFlags = @import("texture.zig").TextureUsageFlags;
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pub const CacheDeviceDescriptor = extern struct {
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pub const CacheDeviceDescriptor = extern struct {
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// TODO: file an issue on Dawn: why not named nextInChain?
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// TODO: file an issue on Dawn: why not named nextInChain?
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@ -21,7 +22,7 @@ pub const InstanceDescriptor = extern struct {
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pub const TextureInternalUsageDescriptor = extern struct {
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pub const TextureInternalUsageDescriptor = extern struct {
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chain: ChainedStruct,
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chain: ChainedStruct,
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internal_usage: Texture.UsageFlags,
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internal_usage: TextureUsageFlags,
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};
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};
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pub const TogglesDeviceDescriptor = extern struct {
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pub const TogglesDeviceDescriptor = extern struct {
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@ -1,5 +1,6 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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const Texture = @import("texture.zig").Texture;
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const TextureFormat = @import("texture.zig").TextureFormat;
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pub const RenderBundleEncoder = *opaque {};
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pub const RenderBundleEncoder = *opaque {};
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@ -7,8 +8,8 @@ pub const RenderBundleEncoderDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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color_formats_count: u32,
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color_formats: [*]const Texture.Format,
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color_formats: [*]const TextureFormat,
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depth_stencil_format: Texture.Format,
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depth_stencil_format: TextureFormat,
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sample_count: u32,
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sample_count: u32,
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depth_read_only: bool,
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depth_read_only: bool,
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stencil_read_only: bool,
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stencil_read_only: bool,
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@ -1,14 +1,16 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const PresentMode = @import("types.zig").PresentMode;
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const PresentMode = @import("types.zig").PresentMode;
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const Texture = @import("texture.zig").Texture;
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const Texture = @import("texture.zig").Texture;
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const TextureUsageFlags = @import("texture.zig").TextureUsageFlags;
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const TextureFormat = @import("texture.zig").TextureFormat;
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pub const SwapChain = *opaque {};
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pub const SwapChain = *opaque {};
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pub const SwapChainDescriptor = extern struct {
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pub const SwapChainDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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usage: Texture.UsageFlags,
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usage: TextureUsageFlags,
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format: Texture.Format,
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format: TextureFormat,
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width: u32,
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width: u32,
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height: u32,
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height: u32,
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present_mode: PresentMode,
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present_mode: PresentMode,
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@ -4,34 +4,30 @@ const TextureView = @import("texture_view.zig").TextureView;
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const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const Extent3D = @import("types.zig").Extent3D;
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const Extent3D = @import("types.zig").Extent3D;
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pub const Texture = enum(usize) {
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pub const Texture = *opaque {};
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_,
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// TODO: verify there is a use case for nullable value of this type.
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pub const TextureAspect = enum(u32) {
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pub const none: Texture = @intToEnum(Texture, 0);
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pub const Aspect = enum(u32) {
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all = 0x00000000,
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all = 0x00000000,
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stencil_only = 0x00000001,
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stencil_only = 0x00000001,
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depth_only = 0x00000002,
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depth_only = 0x00000002,
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plane0_only = 0x00000003,
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plane0_only = 0x00000003,
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plane1_only = 0x00000004,
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plane1_only = 0x00000004,
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};
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};
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pub const ComponentType = enum(u32) {
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pub const TextureComponentType = enum(u32) {
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float = 0x00000000,
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float = 0x00000000,
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sint = 0x00000001,
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sint = 0x00000001,
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uint = 0x00000002,
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uint = 0x00000002,
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depth_comparison = 0x00000003,
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depth_comparison = 0x00000003,
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};
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};
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pub const Dimension = enum(u32) {
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pub const TextureDimension = enum(u32) {
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dimension_1d = 0x00000000,
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dimension_1d = 0x00000000,
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dimension_2d = 0x00000001,
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dimension_2d = 0x00000001,
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dimension_3d = 0x00000002,
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dimension_3d = 0x00000002,
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};
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};
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pub const Format = enum(u32) {
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pub const TextureFormat = enum(u32) {
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undef = 0x00000000,
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undef = 0x00000000,
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r8_unorm = 0x00000001,
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r8_unorm = 0x00000001,
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r8_snorm = 0x00000002,
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r8_snorm = 0x00000002,
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@ -128,18 +124,18 @@ pub const Texture = enum(usize) {
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astc12x12_unorm = 0x0000005d,
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astc12x12_unorm = 0x0000005d,
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astc12x12_unorm_srgb = 0x0000005e,
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astc12x12_unorm_srgb = 0x0000005e,
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r8_bg8_biplanar420_unorm = 0x0000005f,
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r8_bg8_biplanar420_unorm = 0x0000005f,
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};
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};
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pub const SampleType = enum(u32) {
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pub const TextureSampleType = enum(u32) {
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undef = 0x00000000,
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undef = 0x00000000,
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float = 0x00000001,
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float = 0x00000001,
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unfilterable_float = 0x00000002,
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unfilterable_float = 0x00000002,
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depth = 0x00000003,
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depth = 0x00000003,
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sint = 0x00000004,
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sint = 0x00000004,
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uint = 0x00000005,
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uint = 0x00000005,
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};
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};
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pub const UsageFlags = packed struct {
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pub const TextureUsageFlags = packed struct {
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copy_src: bool = false,
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copy_src: bool = false,
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copy_dst: bool = false,
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copy_dst: bool = false,
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texture_binding: bool = false,
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texture_binding: bool = false,
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@ -156,37 +152,36 @@ pub const Texture = enum(usize) {
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);
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);
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}
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}
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pub const none = UsageFlags{};
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pub const none = TextureUsageFlags{};
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pub fn equal(a: UsageFlags, b: UsageFlags) bool {
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pub fn equal(a: TextureUsageFlags, b: TextureUsageFlags) bool {
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return @truncate(u6, @bitCast(u32, a)) == @truncate(u6, @bitCast(u32, b));
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return @truncate(u6, @bitCast(u32, a)) == @truncate(u6, @bitCast(u32, b));
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}
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}
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};
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};
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pub const BindingLayout = extern struct {
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pub const TextureBindingLayout = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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sample_type: SampleType,
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sample_type: TextureSampleType,
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view_dimension: TextureViewDimension,
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view_dimension: TextureViewDimension,
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multisampled: bool,
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multisampled: bool,
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};
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};
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pub const DataLayout = extern struct {
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pub const TextureDataLayout = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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offset: u64,
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offset: u64,
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bytes_per_row: u32,
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bytes_per_row: u32,
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rows_per_image: u32,
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rows_per_image: u32,
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};
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};
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pub const Descriptor = extern struct {
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pub const TextureDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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usage: UsageFlags,
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usage: TextureUsageFlags,
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dimension: Dimension,
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dimension: TextureDimension,
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size: Extent3D,
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size: Extent3D,
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format: Format,
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format: TextureFormat,
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mip_level_count: u32,
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mip_level_count: u32,
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sample_count: u32,
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sample_count: u32,
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view_format_count: u32,
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view_format_count: u32,
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view_formats: [*]const Format,
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view_formats: [*]const TextureFormat,
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};
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};
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};
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@ -1,5 +1,7 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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const Texture = @import("texture.zig").Texture;
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const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureAspect = @import("texture.zig").TextureAspect;
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pub const TextureView = *opaque {};
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pub const TextureView = *opaque {};
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@ -16,11 +18,11 @@ pub const TextureViewDimension = enum(u32) {
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pub const TextureViewDescriptor = extern struct {
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pub const TextureViewDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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format: Texture.Format,
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format: TextureFormat,
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dimension: TextureViewDimension,
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dimension: TextureViewDimension,
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base_mip_level: u32,
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base_mip_level: u32,
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mip_level_count: u32,
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mip_level_count: u32,
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base_array_layer: u32,
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base_array_layer: u32,
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array_layer_count: u32,
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array_layer_count: u32,
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aspect: Texture.Aspect,
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aspect: TextureAspect,
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};
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};
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@ -1,6 +1,9 @@
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const std = @import("std");
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const std = @import("std");
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const testing = std.testing;
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const testing = std.testing;
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const Texture = @import("texture.zig").Texture;
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const Texture = @import("texture.zig").Texture;
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const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureAspect = @import("texture.zig").TextureAspect;
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const TextureDataLayout = @import("texture.zig").TextureDataLayout;
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const TextureView = @import("texture_view.zig").TextureView;
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const TextureView = @import("texture_view.zig").TextureView;
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const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const Buffer = @import("buffer.zig").Buffer;
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const Buffer = @import("buffer.zig").Buffer;
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@ -502,7 +505,7 @@ pub const StencilFaceState = extern struct {
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pub const StorageTextureBindingLayout = extern struct {
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pub const StorageTextureBindingLayout = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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access: StorageTextureAccess,
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access: StorageTextureAccess,
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format: Texture.Format,
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format: TextureFormat,
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view_dimension: TextureViewDimension,
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view_dimension: TextureViewDimension,
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};
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};
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@ -525,7 +528,7 @@ pub const CompilationInfo = extern struct {
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pub const DepthStencilState = extern struct {
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pub const DepthStencilState = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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format: Texture.Format,
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format: TextureFormat,
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depth_write_enabled: bool,
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depth_write_enabled: bool,
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depth_compare: CompareFunction,
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depth_compare: CompareFunction,
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stencil_front: StencilFaceState,
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stencil_front: StencilFaceState,
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@ -539,7 +542,7 @@ pub const DepthStencilState = extern struct {
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pub const ImageCopyBuffer = extern struct {
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pub const ImageCopyBuffer = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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layout: Texture.DataLayout,
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layout: TextureDataLayout,
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buffer: Buffer,
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buffer: Buffer,
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};
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};
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@ -548,7 +551,7 @@ pub const ImageCopyTexture = extern struct {
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texture: Texture,
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texture: Texture,
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mip_level: u32,
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mip_level: u32,
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origin: Origin3D,
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origin: Origin3D,
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aspect: Texture.Aspect,
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aspect: TextureAspect,
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};
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};
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pub const ProgrammableStageDescriptor = extern struct {
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pub const ProgrammableStageDescriptor = extern struct {
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@ -587,7 +590,7 @@ pub const VertexBufferLayout = extern struct {
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pub const ColorTargetState = extern struct {
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pub const ColorTargetState = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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format: Texture.Format,
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format: TextureFormat,
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blend: ?*const BlendState = null,
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blend: ?*const BlendState = null,
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write_mask: ColorWriteMaskFlags,
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write_mask: ColorWriteMaskFlags,
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};
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};
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