add new win32 platform implementation (#1224)
* Buffer resources from swap chain were not being released. * sysgpu Texture.getWidth() should return width not height. * d3d12: Fixing issues with d3d12 on sysgpu. * Initial win32 platform
This commit is contained in:
parent
3fa889b136
commit
c32e763e11
12 changed files with 3329 additions and 18 deletions
|
|
@ -276,6 +276,7 @@ pub const Platform = enum {
|
|||
x11,
|
||||
wayland,
|
||||
web,
|
||||
win32,
|
||||
|
||||
pub fn fromTarget(target: std.Target) Platform {
|
||||
if (target.cpu.arch == .wasm32) return .web;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue