add new win32 platform implementation (#1224)
* Buffer resources from swap chain were not being released. * sysgpu Texture.getWidth() should return width not height. * d3d12: Fixing issues with d3d12 on sysgpu. * Initial win32 platform
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12 changed files with 3329 additions and 18 deletions
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@ -16,6 +16,7 @@ const Platform = switch (build_options.core_platform) {
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.x11 => @import("core/X11.zig"),
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.wayland => @import("core/Wayland.zig"),
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.web => @panic("TODO: revive wasm backend"),
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.win32 => @import("core/win32.zig"),
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};
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// TODO(important): mach.core has a lot of standard Zig APIs, and some global variables, which are
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@ -242,8 +243,10 @@ pub inline fn deinit(entities: *mach.Entities.Mod, core: *Mod) !void {
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if (builtin.os.tag == .linux and
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state.linux_gamemode != null and
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state.linux_gamemode.?)
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{
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deinitLinuxGamemode();
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}
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state.platform.deinit();
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state.swap_chain.release();
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state.queue.release();
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