add new win32 platform implementation (#1224)

* Buffer resources from swap chain were not being released.
* sysgpu Texture.getWidth() should return width not height.
* d3d12: Fixing issues with d3d12 on sysgpu.
* Initial win32 platform
This commit is contained in:
Hordur Johannsson 2024-07-13 22:33:45 +00:00 committed by GitHub
parent 3fa889b136
commit c32e763e11
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12 changed files with 3329 additions and 18 deletions

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@ -413,10 +413,6 @@ pub const Device = struct {
}
pub fn deinit(device: *Device) void {
if (device.lost_cb) |lost_cb| {
lost_cb(.destroyed, "Device was destroyed.", device.lost_cb_userdata);
}
device.queue.waitUntil(device.queue.fence_value);
device.processQueuedOperations();