gpu: add BlendState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 5 additions and 5 deletions
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@ -1,8 +1,3 @@
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pub const BlendState = extern struct {
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color: BlendComponent,
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alpha: BlendComponent,
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};
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pub const CompilationInfo = extern struct {
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next_in_chain: *const ChainedStruct,
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message_count: u32,
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@ -509,6 +509,11 @@ pub const VertexAttribute = extern struct {
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shader_location: u32,
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};
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pub const BlendState = extern struct {
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color: BlendComponent,
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alpha: BlendComponent,
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};
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test "BackendType name" {
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try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
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}
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