gpu: add ShaderStage enum
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 9 additions and 0 deletions
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@ -449,6 +449,13 @@ pub const MapMode = enum(u32) {
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write = 0x00000002,
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write = 0x00000002,
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};
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};
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pub const ShaderStage = enum(u32) {
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none = 0x00000000,
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vertex = 0x00000001,
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fragment = 0x00000002,
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compute = 0x00000004,
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};
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test "name" {
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test "name" {
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try std.testing.expect(std.mem.eql(u8, @tagName(Feature.timestamp_query), "timestamp_query"));
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try std.testing.expect(std.mem.eql(u8, @tagName(Feature.timestamp_query), "timestamp_query"));
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}
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}
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@ -496,4 +503,5 @@ test "syntax" {
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_ = BufferUsage;
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_ = BufferUsage;
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_ = ColorWriteMask;
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_ = ColorWriteMask;
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_ = MapMode;
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_ = MapMode;
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_ = ShaderStage;
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}
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}
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@ -80,6 +80,7 @@ pub const VertexStepMode = @import("enums.zig").VertexStepMode;
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pub const BufferUsage = @import("enums.zig").BufferUsage;
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pub const BufferUsage = @import("enums.zig").BufferUsage;
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pub const ColorWriteMask = @import("enums.zig").ColorWriteMask;
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pub const ColorWriteMask = @import("enums.zig").ColorWriteMask;
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pub const MapMode = @import("enums.zig").MapMode;
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pub const MapMode = @import("enums.zig").MapMode;
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pub const ShaderStage = @import("enums.zig").ShaderStage;
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test "syntax" {
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test "syntax" {
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_ = Interface;
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_ = Interface;
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