gpu: make Queue.submit API use a slice helper
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7c09b27905
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d32c019b59
3 changed files with 3 additions and 4 deletions
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@ -221,7 +221,6 @@ The following are definitive candidates for helpers we haven't implemented yet:
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* `gpu.Device.enumerateFeatures` (owned slice)
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* `gpu.Queue.writeBuffer` (slices)
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* `gpu.Queue.writeTexture` (slices)
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* `gpu.Queue.submit` (slice param)
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* `gpu.RenderBundleEncoder.setBindGroup` (slice param)
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* `gpu.RenderPassEncoder.executeBundles` (slice param)
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* `gpu.RenderPassEncoder.setBindGroup` (slice param)
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@ -174,7 +174,7 @@ fn frame(params: FrameParams) !void {
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var command = encoder.finish(null);
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encoder.release();
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params.queue.submit(1, &[_]*gpu.CommandBuffer{command});
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params.queue.submit(&.{command});
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command.release();
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pl.swap_chain.?.present();
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back_buffer_view.release();
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@ -49,8 +49,8 @@ pub const Queue = opaque {
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Impl.queueSetLabel(queue, label);
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}
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pub inline fn submit(queue: *Queue, command_count: u32, commands: [*]*const CommandBuffer) void {
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Impl.queueSubmit(queue, command_count, commands);
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pub inline fn submit(queue: *Queue, commands: []*const CommandBuffer) void {
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Impl.queueSubmit(queue, @intCast(u32, commands.len), commands.ptr);
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}
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pub inline fn writeBuffer(queue: *Queue, buffer: *Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
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