glfw: add Monitor.getName function
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 25 additions and 0 deletions
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@ -125,6 +125,24 @@ pub fn getContentScale(self: Monitor) Error!ContentScale {
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return ContentScale{ .x_scale = @floatCast(f32, x_scale), .y_scale = @floatCast(f32, y_scale) };
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}
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/// Returns the name of the specified monitor.
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///
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/// This function returns a human-readable name, encoded as UTF-8, of the specified monitor. The
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/// name typically reflects the make and model of the monitor and is not guaranteed to be unique
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/// among the connected monitors.
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///
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/// Possible errors include glfw.Error.NotInitialized.
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///
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/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
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/// yourself. It is valid until the specified monitor is disconnected or the library is terminated.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_properties
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pub fn getName(self: Monitor) Error![*c]const u8 {
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return c.glfwGetMonitorName(self.handle);
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}
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/// Returns the currently connected monitors.
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///
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/// This function returns a slice of all currently connected monitors. The primary monitor is
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@ -204,3 +222,10 @@ test "getContentScale" {
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_ = try m.getContentScale();
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}
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}
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test "getName" {
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const monitor = try getPrimary();
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if (monitor) |m| {
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_ = try m.getName();
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}
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}
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