gpu: implement RenderPassEncoder.drawIndirect

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 21:48:45 -07:00 committed by Stephen Gutekanst
parent 34907b1f22
commit d767b7d6f4
2 changed files with 14 additions and 1 deletions

View file

@ -931,6 +931,15 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
);
}
}).drawIndexedIndirect,
.drawIndirect = (struct {
pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
c.wgpuRenderPassEncoderDrawIndexedIndirect(
@ptrCast(c.WGPURenderPassEncoder, ptr),
@ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
indirect_offset,
);
}
}).drawIndirect,
.beginOcclusionQuery = (struct {
pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);