gpu: implement RenderPassEncoder.drawIndirect

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 21:48:45 -07:00 committed by Stephen Gutekanst
parent 34907b1f22
commit d767b7d6f4
2 changed files with 14 additions and 1 deletions

View file

@ -931,6 +931,15 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
); );
} }
}).drawIndexedIndirect, }).drawIndexedIndirect,
.drawIndirect = (struct {
pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
c.wgpuRenderPassEncoderDrawIndexedIndirect(
@ptrCast(c.WGPURenderPassEncoder, ptr),
@ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
indirect_offset,
);
}
}).drawIndirect,
.beginOcclusionQuery = (struct { .beginOcclusionQuery = (struct {
pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void { pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index); c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);

View file

@ -26,7 +26,7 @@ pub const VTable = struct {
first_instance: u32, first_instance: u32,
) void, ) void,
drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void, drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
end: fn (ptr: *anyopaque) void, end: fn (ptr: *anyopaque) void,
// WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder); // WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder); // WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
@ -80,6 +80,10 @@ pub inline fn drawIndexedIndirect(pass: RenderPassEncoder, indirect_buffer: Buff
pass.vtable.drawIndexedIndirect(pass.ptr, indirect_buffer, indirect_offset); pass.vtable.drawIndexedIndirect(pass.ptr, indirect_buffer, indirect_offset);
} }
pub inline fn drawIndirect(pass: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
pass.vtable.drawIndirect(pass.ptr, indirect_buffer, indirect_offset);
}
pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void { pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
pass.vtable.beginOcclusionQuery(pass.ptr, query_index); pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
} }