gpu: implement RenderPassEncoder.drawIndirect
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
34907b1f22
commit
d767b7d6f4
2 changed files with 14 additions and 1 deletions
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@ -931,6 +931,15 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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);
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);
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}
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}
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}).drawIndexedIndirect,
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}).drawIndexedIndirect,
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.drawIndirect = (struct {
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pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
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c.wgpuRenderPassEncoderDrawIndexedIndirect(
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@ptrCast(c.WGPURenderPassEncoder, ptr),
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@ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
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indirect_offset,
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);
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}
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}).drawIndirect,
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.beginOcclusionQuery = (struct {
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.beginOcclusionQuery = (struct {
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pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
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pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
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c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);
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c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);
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@ -26,7 +26,7 @@ pub const VTable = struct {
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first_instance: u32,
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first_instance: u32,
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) void,
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) void,
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drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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end: fn (ptr: *anyopaque) void,
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end: fn (ptr: *anyopaque) void,
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// WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
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@ -80,6 +80,10 @@ pub inline fn drawIndexedIndirect(pass: RenderPassEncoder, indirect_buffer: Buff
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pass.vtable.drawIndexedIndirect(pass.ptr, indirect_buffer, indirect_offset);
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pass.vtable.drawIndexedIndirect(pass.ptr, indirect_buffer, indirect_offset);
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}
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}
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pub inline fn drawIndirect(pass: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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pass.vtable.drawIndirect(pass.ptr, indirect_buffer, indirect_offset);
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}
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pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
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pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
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pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
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pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
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}
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}
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