gpu: convert *opaque -> opaque for CommandEncoder

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:31:04 -07:00 committed by Stephen Gutekanst
parent e15cb4009a
commit e63a818d62
3 changed files with 23 additions and 23 deletions

View file

@ -12,84 +12,84 @@ const ImageCopyTexture = @import("types.zig").ImageCopyTexture;
const Extent3D = @import("types.zig").Extent3D; const Extent3D = @import("types.zig").Extent3D;
const Impl = @import("interface.zig").Impl; const Impl = @import("interface.zig").Impl;
pub const CommandEncoder = *opaque { pub const CommandEncoder = opaque {
pub inline fn beginComputePass(command_encoder: CommandEncoder, descriptor: ?*const ComputePassDescriptor) ComputePassEncoder { pub inline fn beginComputePass(command_encoder: *CommandEncoder, descriptor: ?*const ComputePassDescriptor) ComputePassEncoder {
return Impl.commandEncoderBeginComputePass(command_encoder, descriptor); return Impl.commandEncoderBeginComputePass(command_encoder, descriptor);
} }
pub inline fn beginRenderPass(command_encoder: CommandEncoder, descriptor: *const RenderPassDescriptor) RenderPassEncoder { pub inline fn beginRenderPass(command_encoder: *CommandEncoder, descriptor: *const RenderPassDescriptor) RenderPassEncoder {
return Impl.commandEncoderBeginRenderPass(command_encoder, descriptor); return Impl.commandEncoderBeginRenderPass(command_encoder, descriptor);
} }
/// Default `offset`: 0 /// Default `offset`: 0
/// Default `size`: `gpu.whole_size` /// Default `size`: `gpu.whole_size`
pub inline fn clearBuffer(command_encoder: CommandEncoder, buffer: *Buffer, offset: u64, size: u64) void { pub inline fn clearBuffer(command_encoder: *CommandEncoder, buffer: *Buffer, offset: u64, size: u64) void {
Impl.commandEncoderClearBuffer(command_encoder, buffer, offset, size); Impl.commandEncoderClearBuffer(command_encoder, buffer, offset, size);
} }
pub inline fn copyBufferToBuffer(command_encoder: CommandEncoder, source: *Buffer, source_offset: u64, destination: *Buffer, destination_offset: u64, size: u64) void { pub inline fn copyBufferToBuffer(command_encoder: *CommandEncoder, source: *Buffer, source_offset: u64, destination: *Buffer, destination_offset: u64, size: u64) void {
Impl.commandEncoderCopyBufferToBuffer(command_encoder, source, source_offset, destination, destination_offset, size); Impl.commandEncoderCopyBufferToBuffer(command_encoder, source, source_offset, destination, destination_offset, size);
} }
pub inline fn copyBufferToTexture(command_encoder: CommandEncoder, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { pub inline fn copyBufferToTexture(command_encoder: *CommandEncoder, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
Impl.commandEncoderCopyBufferToTexture(command_encoder, source, destination, copy_size); Impl.commandEncoderCopyBufferToTexture(command_encoder, source, destination, copy_size);
} }
pub inline fn copyTextureToBuffer(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void { pub inline fn copyTextureToBuffer(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void {
Impl.commandEncoderCopyTextureToBuffer(command_encoder, source, destination, copy_size); Impl.commandEncoderCopyTextureToBuffer(command_encoder, source, destination, copy_size);
} }
pub inline fn copyTextureToTexture(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { pub inline fn copyTextureToTexture(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
Impl.commandEncoderCopyTextureToTexture(command_encoder, source, destination, copy_size); Impl.commandEncoderCopyTextureToTexture(command_encoder, source, destination, copy_size);
} }
// Note: the only difference between this and the non-internal variant is that this one checks // Note: the only difference between this and the non-internal variant is that this one checks
// internal usage. // internal usage.
pub inline fn copyTextureToTextureInternal(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { pub inline fn copyTextureToTextureInternal(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size); Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
} }
pub inline fn finish(command_encoder: CommandEncoder, descriptor: ?*const CommandBufferDescriptor) *CommandBuffer { pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBufferDescriptor) *CommandBuffer {
return Impl.commandEncoderFinish(command_encoder, descriptor); return Impl.commandEncoderFinish(command_encoder, descriptor);
} }
pub inline fn injectValidationError(command_encoder: CommandEncoder, message: [*:0]const u8) void { pub inline fn injectValidationError(command_encoder: *CommandEncoder, message: [*:0]const u8) void {
Impl.commandEncoderInjectValidationError(command_encoder, message); Impl.commandEncoderInjectValidationError(command_encoder, message);
} }
pub inline fn insertDebugMarker(command_encoder: CommandEncoder, marker_label: [*:0]const u8) void { pub inline fn insertDebugMarker(command_encoder: *CommandEncoder, marker_label: [*:0]const u8) void {
Impl.commandEncoderInsertDebugMarker(command_encoder, marker_label); Impl.commandEncoderInsertDebugMarker(command_encoder, marker_label);
} }
pub inline fn popDebugGroup(command_encoder: CommandEncoder) void { pub inline fn popDebugGroup(command_encoder: *CommandEncoder) void {
Impl.commandEncoderPopDebugGroup(command_encoder); Impl.commandEncoderPopDebugGroup(command_encoder);
} }
pub inline fn pushDebugGroup(command_encoder: CommandEncoder, group_label: [*:0]const u8) void { pub inline fn pushDebugGroup(command_encoder: *CommandEncoder, group_label: [*:0]const u8) void {
Impl.commandEncoderPushDebugGroup(command_encoder, group_label); Impl.commandEncoderPushDebugGroup(command_encoder, group_label);
} }
pub inline fn resolveQuerySet(command_encoder: CommandEncoder, query_set: QuerySet, first_query: u32, query_count: u32, destination: *Buffer, destination_offset: u64) void { pub inline fn resolveQuerySet(command_encoder: *CommandEncoder, query_set: QuerySet, first_query: u32, query_count: u32, destination: *Buffer, destination_offset: u64) void {
Impl.commandEncoderResolveQuerySet(command_encoder, query_set, first_query, query_count, destination, destination_offset); Impl.commandEncoderResolveQuerySet(command_encoder, query_set, first_query, query_count, destination, destination_offset);
} }
pub inline fn setLabel(command_encoder: CommandEncoder, label: [*:0]const u8) void { pub inline fn setLabel(command_encoder: *CommandEncoder, label: [*:0]const u8) void {
Impl.commandEncoderSetLabel(command_encoder, label); Impl.commandEncoderSetLabel(command_encoder, label);
} }
pub inline fn writeBuffer(command_encoder: CommandEncoder, buffer: *Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void { pub inline fn writeBuffer(command_encoder: *CommandEncoder, buffer: *Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void {
Impl.commandEncoderWriteBuffer(command_encoder, buffer, buffer_offset, data, size); Impl.commandEncoderWriteBuffer(command_encoder, buffer, buffer_offset, data, size);
} }
pub inline fn writeTimestamp(command_encoder: CommandEncoder, query_set: QuerySet, query_index: u32) void { pub inline fn writeTimestamp(command_encoder: *CommandEncoder, query_set: QuerySet, query_index: u32) void {
Impl.commandEncoderWriteTimestamp(command_encoder, query_set, query_index); Impl.commandEncoderWriteTimestamp(command_encoder, query_set, query_index);
} }
pub inline fn reference(command_encoder: CommandEncoder) void { pub inline fn reference(command_encoder: *CommandEncoder) void {
Impl.commandEncoderReference(command_encoder); Impl.commandEncoderReference(command_encoder);
} }
pub inline fn release(command_encoder: CommandEncoder) void { pub inline fn release(command_encoder: *CommandEncoder) void {
Impl.commandEncoderRelease(command_encoder); Impl.commandEncoderRelease(command_encoder);
} }
}; };

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@ -53,7 +53,7 @@ pub const Device = *opaque {
return Impl.deviceCreateBuffer(device, descriptor); return Impl.deviceCreateBuffer(device, descriptor);
} }
pub inline fn createCommandEncoder(device: Device, descriptor: ?*const CommandEncoderDescriptor) CommandEncoder { pub inline fn createCommandEncoder(device: Device, descriptor: ?*const CommandEncoderDescriptor) *CommandEncoder {
return Impl.deviceCreateCommandEncoder(device, descriptor); return Impl.deviceCreateCommandEncoder(device, descriptor);
} }

View file

@ -566,7 +566,7 @@ pub fn Export(comptime T: type) type {
} }
// WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor /* nullable */); // WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor /* nullable */);
export fn wgpuDeviceCreateCommandEncoder(device: *gpu.Device, descriptor: ?*const gpu.CommandEncoderDescriptor) gpu.CommandEncoder { export fn wgpuDeviceCreateCommandEncoder(device: *gpu.Device, descriptor: ?*const gpu.CommandEncoderDescriptor) *gpu.CommandEncoder {
return T.deviceCreateCommandEncoder(device, descriptor); return T.deviceCreateCommandEncoder(device, descriptor);
} }
@ -1637,7 +1637,7 @@ pub const StubInterface = Interface(struct {
unreachable; unreachable;
} }
pub inline fn deviceCreateCommandEncoder(device: *gpu.Device, descriptor: ?*const gpu.CommandEncoderDescriptor) gpu.CommandEncoder { pub inline fn deviceCreateCommandEncoder(device: *gpu.Device, descriptor: ?*const gpu.CommandEncoderDescriptor) *gpu.CommandEncoder {
_ = device; _ = device;
_ = descriptor; _ = descriptor;
unreachable; unreachable;