mach: use null and undefined in enums
Signed-off-by: Eric Joldasov <bratishkaerik@getgoogleoff.me>
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37b7d32485
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2 changed files with 3 additions and 3 deletions
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@ -96,7 +96,7 @@ pub const Platform = struct {
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// Print which adapter we are going to use.
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// Print which adapter we are going to use.
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var props: gpu.Adapter.Properties = undefined;
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var props: gpu.Adapter.Properties = undefined;
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response.?.adapter.getProperties(&props);
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response.?.adapter.getProperties(&props);
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if (props.backend_type == .nul) {
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if (props.backend_type == .null) {
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std.log.err("no backend found for {s} adapter", .{props.adapter_type.name()});
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std.log.err("no backend found for {s} adapter", .{props.adapter_type.name()});
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std.process.exit(1);
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std.process.exit(1);
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}
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}
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@ -52,9 +52,9 @@ pub const Options = struct {
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required_limits: ?gpu.Limits = null,
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required_limits: ?gpu.Limits = null,
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/// Whether the application has a preference for low power or high performance GPU.
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/// Whether the application has a preference for low power or high performance GPU.
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power_preference: gpu.PowerPreference = .undef,
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power_preference: gpu.PowerPreference = .undefined,
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/// If set, optimize for regular applications rather than games. e.g. disable Linux gamemode / process priority, prefer low-power GPU (if preference is .undef), etc.
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/// If set, optimize for regular applications rather than games. e.g. disable Linux gamemode / process priority, prefer low-power GPU (if preference is .undefined), etc.
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is_app: bool = false,
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is_app: bool = false,
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};
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};
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