gpu: add Texture.Descriptor

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-16 20:54:45 -07:00 committed by Stephen Gutekanst
parent 7f8dedcbd5
commit ed1232f59d
2 changed files with 14 additions and 13 deletions

View file

@ -1,16 +1,3 @@
pub const WGPUTextureDescriptor = extern struct {
next_in_chain: *const ChainedStruct,
label: ?[*:0]const u8 = null,
usage: TextureUsageFlags,
dimension: TextureDimension,
size: Extent3D,
format: TextureFormat,
mip_level_count: u32,
sample_count: u32,
view_format_count: u32,
view_formats: [*]const TextureFormat,
};
pub const VertexBufferLayout = extern struct {
array_stride: u64,
step_mode: VertexStepMode,

View file

@ -1,6 +1,7 @@
const std = @import("std");
const ChainedStruct = @import("types.zig").ChainedStruct;
const TextureView = @import("texture_view.zig").TextureView;
const Extent3D = @import("types.zig").Extent3D;
pub const Texture = enum(usize) {
_,
@ -174,4 +175,17 @@ pub const Texture = enum(usize) {
bytes_per_row: u32,
rows_per_image: u32,
};
pub const Descriptor = extern struct {
next_in_chain: *const ChainedStruct,
label: ?[*:0]const u8 = null,
usage: UsageFlags,
dimension: Dimension,
size: Extent3D,
format: Format,
mip_level_count: u32,
sample_count: u32,
view_format_count: u32,
view_formats: [*]const Format,
};
};