340 lines
26 KiB
C
340 lines
26 KiB
C
pub const VertexBufferLayout = extern struct {
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array_stride: u64,
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step_mode: VertexStepMode,
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attribute_count: u32,
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attributes: [*]const VertexAttribute,
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};
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pub const WGPUBindGroupLayoutDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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entry_count: u32,
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entries: [*]const BindGroupLayoutEntry,
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};
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pub const ColorTargetState = extern struct {
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next_in_chain: *const ChainedStruct,
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format: TextureFormat,
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blend: ?*const BlendState = null,
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write_mask: ColorWriteMaskFlags,
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};
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pub const WGPUComputePipelineDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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layout: PipelineLayout = PipelineLayout.none, // nullable
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compute: ProgrammableStageDescriptor,
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};
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pub const WGPUDeviceDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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required_features_count: u32,
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required_features: [*]const FeatureName,
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required_limits: ?*const RequiredLimits = null, // nullable
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default_queue: Queue.Descriptor,
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};
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pub const WGPURenderPassDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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color_attachment_count: u32,
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color_attachments: [*]const RenderPassColorAttachment,
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depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null, // nullable
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occlusion_query_set: QuerySet = QuerySet.none, // nullable
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timestamp_write_count: u32,
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timestamp_writes: [*]const RenderPassTimestampWrite,
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};
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pub const VertexState = extern struct {
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next_in_chain: *const ChainedStruct,
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module: ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32,
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constants: [*]const ConstantEntry,
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buffer_count: u32,
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buffers: [*]const VertexBufferLayout,
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};
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pub const FragmentState = extern struct {
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next_in_chain: *const ChainedStruct,
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module: ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32,
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constants: [*]const ConstantEntry,
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target_count: u32,
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targets: [*]const ColorTargetState,
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};
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pub const WGPURenderPipelineDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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layout: PipelineLayout = PipelineLayout.none, // nullable
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vertex: VertexState,
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primitive: PrimitiveState,
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depth_stencil: ?*const DepthStencilState = null, // nullable
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multisample: MultisampleState,
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fragment: ?*const FragmentState = null, // nullable
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};
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typedef void (*WGPUBufferMapCallback)(WGPUBufferMapAsyncStatus status, void * userdata);
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typedef void (*WGPUCompilationInfoCallback)(WGPUCompilationInfoRequestStatus status, WGPUCompilationInfo const * compilationInfo, void * userdata);
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typedef void (*WGPUCreateComputePipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, char const * message, void * userdata);
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typedef void (*WGPUCreateRenderPipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline, char const * message, void * userdata);
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typedef void (*WGPUDeviceLostCallback)(WGPUDeviceLostReason reason, char const * message, void * userdata);
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typedef void (*WGPUErrorCallback)(WGPUErrorType type, char const * message, void * userdata);
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typedef void (*WGPULoggingCallback)(WGPULoggingType type, char const * message, void * userdata);
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typedef void (*WGPUProc)(void);
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typedef void (*WGPUQueueWorkDoneCallback)(WGPUQueueWorkDoneStatus status, void * userdata);
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typedef void (*WGPURequestAdapterCallback)(WGPURequestAdapterStatus status, WGPUAdapter adapter, char const * message, void * userdata);
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typedef void (*WGPURequestDeviceCallback)(WGPURequestDeviceStatus status, WGPUDevice device, char const * message, void * userdata);
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WGPU_EXPORT WGPUInstance wgpuCreateInstance(WGPUInstanceDescriptor const * descriptor);
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WGPU_EXPORT WGPUProc wgpuGetProcAddress(WGPUDevice device, char const * procName);
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// Methods of Adapter
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WGPU_EXPORT WGPUDevice wgpuAdapterCreateDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor /* nullable */);
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WGPU_EXPORT size_t wgpuAdapterEnumerateFeatures(WGPUAdapter adapter, WGPUFeatureName * features);
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WGPU_EXPORT bool wgpuAdapterGetLimits(WGPUAdapter adapter, WGPUSupportedLimits * limits);
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WGPU_EXPORT void wgpuAdapterGetProperties(WGPUAdapter adapter, WGPUAdapterProperties * properties);
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WGPU_EXPORT bool wgpuAdapterHasFeature(WGPUAdapter adapter, WGPUFeatureName feature);
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WGPU_EXPORT void wgpuAdapterRequestDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor, WGPURequestDeviceCallback callback, void * userdata);
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WGPU_EXPORT void wgpuAdapterReference(WGPUAdapter adapter);
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WGPU_EXPORT void wgpuAdapterRelease(WGPUAdapter adapter);
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// Methods of BindGroup
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WGPU_EXPORT void wgpuBindGroupSetLabel(WGPUBindGroup bindGroup, char const * label);
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WGPU_EXPORT void wgpuBindGroupReference(WGPUBindGroup bindGroup);
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WGPU_EXPORT void wgpuBindGroupRelease(WGPUBindGroup bindGroup);
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// Methods of BindGroupLayout
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WGPU_EXPORT void wgpuBindGroupLayoutSetLabel(WGPUBindGroupLayout bindGroupLayout, char const * label);
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WGPU_EXPORT void wgpuBindGroupLayoutReference(WGPUBindGroupLayout bindGroupLayout);
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WGPU_EXPORT void wgpuBindGroupLayoutRelease(WGPUBindGroupLayout bindGroupLayout);
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// Methods of Buffer
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WGPU_EXPORT void wgpuBufferDestroy(WGPUBuffer buffer);
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WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
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WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
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WGPU_EXPORT uint64_t wgpuBufferGetSize(WGPUBuffer buffer);
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WGPU_EXPORT WGPUBufferUsage wgpuBufferGetUsage(WGPUBuffer buffer);
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WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata);
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WGPU_EXPORT void wgpuBufferSetLabel(WGPUBuffer buffer, char const * label);
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WGPU_EXPORT void wgpuBufferUnmap(WGPUBuffer buffer);
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WGPU_EXPORT void wgpuBufferReference(WGPUBuffer buffer);
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WGPU_EXPORT void wgpuBufferRelease(WGPUBuffer buffer);
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// Methods of CommandBuffer
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WGPU_EXPORT void wgpuCommandBufferSetLabel(WGPUCommandBuffer commandBuffer, char const * label);
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WGPU_EXPORT void wgpuCommandBufferReference(WGPUCommandBuffer commandBuffer);
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WGPU_EXPORT void wgpuCommandBufferRelease(WGPUCommandBuffer commandBuffer);
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// Methods of CommandEncoder
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WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor /* nullable */);
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WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor);
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WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
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WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize);
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WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTextureInternal(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor /* nullable */);
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WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message);
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WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel);
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WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder);
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WGPU_EXPORT void wgpuCommandEncoderPushDebugGroup(WGPUCommandEncoder commandEncoder, char const * groupLabel);
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WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset);
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WGPU_EXPORT void wgpuCommandEncoderSetLabel(WGPUCommandEncoder commandEncoder, char const * label);
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WGPU_EXPORT void wgpuCommandEncoderWriteBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t bufferOffset, uint8_t const * data, uint64_t size);
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WGPU_EXPORT void wgpuCommandEncoderWriteTimestamp(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
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WGPU_EXPORT void wgpuCommandEncoderReference(WGPUCommandEncoder commandEncoder);
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WGPU_EXPORT void wgpuCommandEncoderRelease(WGPUCommandEncoder commandEncoder);
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// Methods of ComputePassEncoder
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WGPU_EXPORT void wgpuComputePassEncoderDispatch(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
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WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT void wgpuComputePassEncoderDispatchWorkgroups(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
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WGPU_EXPORT void wgpuComputePassEncoderDispatchWorkgroupsIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT void wgpuComputePassEncoderEnd(WGPUComputePassEncoder computePassEncoder);
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WGPU_EXPORT void wgpuComputePassEncoderEndPass(WGPUComputePassEncoder computePassEncoder);
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WGPU_EXPORT void wgpuComputePassEncoderInsertDebugMarker(WGPUComputePassEncoder computePassEncoder, char const * markerLabel);
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WGPU_EXPORT void wgpuComputePassEncoderPopDebugGroup(WGPUComputePassEncoder computePassEncoder);
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WGPU_EXPORT void wgpuComputePassEncoderPushDebugGroup(WGPUComputePassEncoder computePassEncoder, char const * groupLabel);
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WGPU_EXPORT void wgpuComputePassEncoderSetBindGroup(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
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WGPU_EXPORT void wgpuComputePassEncoderSetLabel(WGPUComputePassEncoder computePassEncoder, char const * label);
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WGPU_EXPORT void wgpuComputePassEncoderSetPipeline(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline);
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WGPU_EXPORT void wgpuComputePassEncoderWriteTimestamp(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
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WGPU_EXPORT void wgpuComputePassEncoderReference(WGPUComputePassEncoder computePassEncoder);
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WGPU_EXPORT void wgpuComputePassEncoderRelease(WGPUComputePassEncoder computePassEncoder);
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// Methods of ComputePipeline
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WGPU_EXPORT WGPUBindGroupLayout wgpuComputePipelineGetBindGroupLayout(WGPUComputePipeline computePipeline, uint32_t groupIndex);
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WGPU_EXPORT void wgpuComputePipelineSetLabel(WGPUComputePipeline computePipeline, char const * label);
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WGPU_EXPORT void wgpuComputePipelineReference(WGPUComputePipeline computePipeline);
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WGPU_EXPORT void wgpuComputePipelineRelease(WGPUComputePipeline computePipeline);
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// Methods of Device
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WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor);
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WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor);
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WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
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WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor /* nullable */);
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WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor);
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WGPU_EXPORT void wgpuDeviceCreateComputePipelineAsync(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata);
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WGPU_EXPORT WGPUBuffer wgpuDeviceCreateErrorBuffer(WGPUDevice device);
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WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateErrorExternalTexture(WGPUDevice device);
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WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
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WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
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WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
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WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
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WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata);
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WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor /* nullable */);
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WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
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WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface /* nullable */, WGPUSwapChainDescriptor const * descriptor);
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WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
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WGPU_EXPORT void wgpuDeviceDestroy(WGPUDevice device);
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WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeatureName * features);
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WGPU_EXPORT bool wgpuDeviceGetLimits(WGPUDevice device, WGPUSupportedLimits * limits);
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WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device);
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WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeatureName feature);
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WGPU_EXPORT void wgpuDeviceInjectError(WGPUDevice device, WGPUErrorType type, char const * message);
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WGPU_EXPORT void wgpuDeviceLoseForTesting(WGPUDevice device);
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WGPU_EXPORT bool wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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WGPU_EXPORT void wgpuDevicePushErrorScope(WGPUDevice device, WGPUErrorFilter filter);
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WGPU_EXPORT void wgpuDeviceSetDeviceLostCallback(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata);
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WGPU_EXPORT void wgpuDeviceSetLabel(WGPUDevice device, char const * label);
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WGPU_EXPORT void wgpuDeviceSetLoggingCallback(WGPUDevice device, WGPULoggingCallback callback, void * userdata);
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WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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WGPU_EXPORT void wgpuDeviceTick(WGPUDevice device);
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WGPU_EXPORT void wgpuDeviceReference(WGPUDevice device);
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WGPU_EXPORT void wgpuDeviceRelease(WGPUDevice device);
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// Methods of ExternalTexture
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WGPU_EXPORT void wgpuExternalTextureDestroy(WGPUExternalTexture externalTexture);
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WGPU_EXPORT void wgpuExternalTextureSetLabel(WGPUExternalTexture externalTexture, char const * label);
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WGPU_EXPORT void wgpuExternalTextureReference(WGPUExternalTexture externalTexture);
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WGPU_EXPORT void wgpuExternalTextureRelease(WGPUExternalTexture externalTexture);
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// Methods of Instance
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WGPU_EXPORT WGPUSurface wgpuInstanceCreateSurface(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor);
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WGPU_EXPORT void wgpuInstanceRequestAdapter(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata);
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WGPU_EXPORT void wgpuInstanceReference(WGPUInstance instance);
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WGPU_EXPORT void wgpuInstanceRelease(WGPUInstance instance);
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// Methods of PipelineLayout
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WGPU_EXPORT void wgpuPipelineLayoutSetLabel(WGPUPipelineLayout pipelineLayout, char const * label);
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WGPU_EXPORT void wgpuPipelineLayoutReference(WGPUPipelineLayout pipelineLayout);
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WGPU_EXPORT void wgpuPipelineLayoutRelease(WGPUPipelineLayout pipelineLayout);
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// Methods of QuerySet
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WGPU_EXPORT void wgpuQuerySetDestroy(WGPUQuerySet querySet);
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WGPU_EXPORT uint32_t wgpuQuerySetGetCount(WGPUQuerySet querySet);
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WGPU_EXPORT WGPUQueryType wgpuQuerySetGetType(WGPUQuerySet querySet);
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WGPU_EXPORT void wgpuQuerySetSetLabel(WGPUQuerySet querySet, char const * label);
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WGPU_EXPORT void wgpuQuerySetReference(WGPUQuerySet querySet);
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WGPU_EXPORT void wgpuQuerySetRelease(WGPUQuerySet querySet);
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// Methods of Queue
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WGPU_EXPORT void wgpuQueueCopyTextureForBrowser(WGPUQueue queue, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize, WGPUCopyTextureForBrowserOptions const * options);
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WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata);
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WGPU_EXPORT void wgpuQueueSetLabel(WGPUQueue queue, char const * label);
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WGPU_EXPORT void wgpuQueueSubmit(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands);
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WGPU_EXPORT void wgpuQueueWriteBuffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size);
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WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
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WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue);
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WGPU_EXPORT void wgpuQueueRelease(WGPUQueue queue);
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// Methods of RenderBundle
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WGPU_EXPORT void wgpuRenderBundleReference(WGPURenderBundle renderBundle);
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WGPU_EXPORT void wgpuRenderBundleRelease(WGPURenderBundle renderBundle);
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// Methods of RenderBundleEncoder
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WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor /* nullable */);
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WGPU_EXPORT void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel);
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WGPU_EXPORT void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder);
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WGPU_EXPORT void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetLabel(WGPURenderBundleEncoder renderBundleEncoder, char const * label);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline);
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WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder);
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WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder);
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// Methods of RenderPassEncoder
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WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
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WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT void wgpuRenderPassEncoderEnd(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
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WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel);
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WGPU_EXPORT void wgpuRenderPassEncoderPopDebugGroup(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderPushDebugGroup(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel);
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WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
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WGPU_EXPORT void wgpuRenderPassEncoderSetBlendConstant(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color);
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WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuRenderPassEncoderSetLabel(WGPURenderPassEncoder renderPassEncoder, char const * label);
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WGPU_EXPORT void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline);
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WGPU_EXPORT void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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WGPU_EXPORT void wgpuRenderPassEncoderSetStencilReference(WGPURenderPassEncoder renderPassEncoder, uint32_t reference);
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WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth);
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WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
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WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder);
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// Methods of RenderPipeline
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WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
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WGPU_EXPORT void wgpuRenderPipelineSetLabel(WGPURenderPipeline renderPipeline, char const * label);
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WGPU_EXPORT void wgpuRenderPipelineReference(WGPURenderPipeline renderPipeline);
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WGPU_EXPORT void wgpuRenderPipelineRelease(WGPURenderPipeline renderPipeline);
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// Methods of Sampler
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WGPU_EXPORT void wgpuSamplerSetLabel(WGPUSampler sampler, char const * label);
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WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler);
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WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler);
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// Methods of ShaderModule
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WGPU_EXPORT void wgpuShaderModuleGetCompilationInfo(WGPUShaderModule shaderModule, WGPUCompilationInfoCallback callback, void * userdata);
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WGPU_EXPORT void wgpuShaderModuleSetLabel(WGPUShaderModule shaderModule, char const * label);
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WGPU_EXPORT void wgpuShaderModuleReference(WGPUShaderModule shaderModule);
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WGPU_EXPORT void wgpuShaderModuleRelease(WGPUShaderModule shaderModule);
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// Methods of Surface
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WGPU_EXPORT void wgpuSurfaceReference(WGPUSurface surface);
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WGPU_EXPORT void wgpuSurfaceRelease(WGPUSurface surface);
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// Methods of SwapChain
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WGPU_EXPORT void wgpuSwapChainConfigure(WGPUSwapChain swapChain, WGPUTextureFormat format, WGPUTextureUsageFlags allowedUsage, uint32_t width, uint32_t height);
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WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain);
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WGPU_EXPORT void wgpuSwapChainPresent(WGPUSwapChain swapChain);
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WGPU_EXPORT void wgpuSwapChainReference(WGPUSwapChain swapChain);
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WGPU_EXPORT void wgpuSwapChainRelease(WGPUSwapChain swapChain);
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// Methods of Texture
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WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor /* nullable */);
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WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
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WGPU_EXPORT uint32_t wgpuTextureGetDepthOrArrayLayers(WGPUTexture texture);
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WGPU_EXPORT WGPUTextureDimension wgpuTextureGetDimension(WGPUTexture texture);
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WGPU_EXPORT WGPUTextureFormat wgpuTextureGetFormat(WGPUTexture texture);
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WGPU_EXPORT uint32_t wgpuTextureGetHeight(WGPUTexture texture);
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WGPU_EXPORT uint32_t wgpuTextureGetMipLevelCount(WGPUTexture texture);
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WGPU_EXPORT uint32_t wgpuTextureGetSampleCount(WGPUTexture texture);
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WGPU_EXPORT WGPUTextureUsage wgpuTextureGetUsage(WGPUTexture texture);
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WGPU_EXPORT uint32_t wgpuTextureGetWidth(WGPUTexture texture);
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WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
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WGPU_EXPORT void wgpuTextureReference(WGPUTexture texture);
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WGPU_EXPORT void wgpuTextureRelease(WGPUTexture texture);
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// Methods of TextureView
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WGPU_EXPORT void wgpuTextureViewSetLabel(WGPUTextureView textureView, char const * label);
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WGPU_EXPORT void wgpuTextureViewReference(WGPUTextureView textureView);
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WGPU_EXPORT void wgpuTextureViewRelease(WGPUTextureView textureView);
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