gpu: add Texture.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 14 additions and 13 deletions
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@ -1,16 +1,3 @@
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pub const WGPUTextureDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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usage: TextureUsageFlags,
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dimension: TextureDimension,
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size: Extent3D,
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format: TextureFormat,
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mip_level_count: u32,
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sample_count: u32,
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view_format_count: u32,
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view_formats: [*]const TextureFormat,
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};
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pub const VertexBufferLayout = extern struct {
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array_stride: u64,
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step_mode: VertexStepMode,
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