gpu: implement BindGroup methods

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 19:28:40 -07:00 committed by Stephen Gutekanst
parent e140917181
commit f1fcd3b666

View file

@ -3,16 +3,20 @@ const Sampler = @import("sampler.zig").Sampler;
const TextureView = @import("texture_view.zig").TextureView;
const ChainedStruct = @import("types.zig").ChainedStruct;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const impl = @import("interface.zig").impl;
pub const BindGroup = *opaque {
// TODO
// pub inline fn bindGroupSetLabel(bind_group: gpu.BindGroup, label: [*:0]const u8) void {
pub inline fn setLabel(bind_group: BindGroup, label: [*:0]const u8) void {
impl.bindGroupSetLabel(bind_group, label);
}
// TODO
// pub inline fn bindGroupReference(bind_group: gpu.BindGroup) void {
pub inline fn reference(bind_group: BindGroup) void {
impl.bindGroupReference(bind_group);
}
// TODO
// pub inline fn bindGroupRelease(bind_group: gpu.BindGroup) void {
pub inline fn release(bind_group: BindGroup) void {
impl.bindGroupRelease(bind_group);
}
};
pub const BindGroupEntry = extern struct {