gpu: add TODOs for slice helper candidates
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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10 changed files with 20 additions and 2 deletions
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@ -11,6 +11,7 @@ pub const RenderBundleEncoder = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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// TODO: slice helper
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color_formats_count: u32 = 0,
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color_formats: ?[*]const Texture.Format = null,
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depth_stencil_format: Texture.Format = .undef,
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@ -58,7 +59,6 @@ pub const RenderBundleEncoder = opaque {
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Impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
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}
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/// Default `dynamic_offsets_count`: 0
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/// Default `dynamic_offsets`: `null`
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pub inline fn setBindGroup(render_bundle_encoder: *RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
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Impl.renderBundleEncoderSetBindGroup(
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