gpu: implement RenderPassEncoder.setBlendConstant

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-16 10:34:53 -07:00 committed by Stephen Gutekanst
parent 5ca189005d
commit f8c40b0aa9
2 changed files with 22 additions and 1 deletions

View file

@ -18,6 +18,7 @@ const RequestDeviceResponse = Adapter.RequestDeviceResponse;
const Device = @import("Device.zig");
const Surface = @import("Surface.zig");
const Limits = @import("data.zig").Limits;
const Color = @import("data.zig").Color;
const Queue = @import("Queue.zig");
const CommandBuffer = @import("CommandBuffer.zig");
const ShaderModule = @import("ShaderModule.zig");
@ -1005,6 +1006,14 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
);
}
}).setBindGroup,
.setBlendConstant = (struct {
pub fn setBlendConstant(ptr: *anyopaque, color: *const Color) void {
c.wgpuRenderPassEncoderSetBlendConstant(
@ptrCast(c.WGPURenderPassEncoder, ptr),
@ptrCast(*const c.WGPUColor, color),
);
}
}).setBlendConstant,
};
fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {