gpu: correct RenderPassDepthStencilAttachment default values
Helps hexops/mach#182 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 4 additions and 4 deletions
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@ -87,13 +87,13 @@ pub const RenderPassTimestampWrite = struct {
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pub const RenderPassDepthStencilAttachment = struct {
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pub const RenderPassDepthStencilAttachment = struct {
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view: TextureView,
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view: TextureView,
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depth_load_op: LoadOp,
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depth_load_op: LoadOp = .none,
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depth_store_op: StoreOp,
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depth_store_op: StoreOp = .none,
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clear_depth: f32 = math.nan_f32,
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clear_depth: f32 = math.nan_f32,
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depth_clear_value: f32 = 0.0,
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depth_clear_value: f32 = 0.0,
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depth_read_only: bool = false,
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depth_read_only: bool = false,
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stencil_load_op: LoadOp,
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stencil_load_op: LoadOp = .none,
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stencil_store_op: StoreOp,
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stencil_store_op: StoreOp = .none,
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clear_stencil: u32 = 0,
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clear_stencil: u32 = 0,
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stencil_clear_value: u32 = 0.0,
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stencil_clear_value: u32 = 0.0,
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stencil_read_only: bool = false,
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stencil_read_only: bool = false,
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