Eric Joldasov
441b7641b5
glfw: use null in enums
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Signed-off-by: Eric Joldasov <bratishkaerik@getgoogleoff.me>
2022-12-14 02:18:21 -07:00
Eric Joldasov
94ba8338f5
gpu: use null and undefined in enums
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Closes #626
Signed-off-by: Eric Joldasov <bratishkaerik@getgoogleoff.me>
2022-12-14 02:18:21 -07:00
Aaron Winter
72ef60c8c2
ecs: fix segfault in Entities.deinit ( #629 )
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Co-authored-by: Aaron Winter <wintera@Aarons-MacBook-Pro.local>
2022-11-26 20:53:44 -07:00
Aaron Winter
a06ac6356d
ecs: rename sort function to be camelCase ( #628 )
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Co-authored-by: Aaron Winter <wintera@Aarons-MacBook-Pro.local>
2022-11-26 20:42:15 -07:00
Stephen Gutekanst
568d0155fd
system-sdk: use macOS 12 SDK for macOS 13 for now
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Fixes hexops/mach#606
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-25 10:31:04 -07:00
Stephen Gutekanst
3f51ef6fde
gpu: make it easier to query Device/Adapter limits correctly
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-24 09:55:18 -07:00
Stephen Gutekanst
661ac75a31
glfw: zig fmt (true and false no longer reserved names)
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-24 09:55:07 -07:00
David Vanderson
305fa7fa35
freetype: add option to build using separate zlib ( #621 )
2022-11-22 10:22:10 -07:00
Slava Mostovoy
9b9852b56e
sysaudio: add ability to provide system_sdk options ( #619 )
2022-11-20 11:45:07 -07:00
Stephen Gutekanst
c96ff64958
model3d: disable alignment sanitizer for all of model3d
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-14 18:14:35 -07:00
Keith Chambers
d21cce37a4
model3d: set cross-target when compiling statically ( #616 )
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This is required for building with a non-native target, otherwise library is build for the native platform and attempts to link fail
2022-11-14 17:53:48 -07:00
Stephen Gutekanst
917b0eb8be
model3d: disable UBSan alignment sanitization on m3d_load
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Works around: https://gitlab.com/bztsrc/model3d/-/issues/19
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-14 16:52:36 -07:00
Keith Chambers
731e2b1287
{mach,model3d}: link model3d as static lib instead of adding C files to build step ( #613 )
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This allows the library to link better with projects. Otherwise you can end up with a mix of conflicts over that compiler + version to use.
Also adds .use_model3d option to mach build system. If set to true, model3d will be linked in statically to target project.
2022-11-14 15:43:53 -07:00
Stephen Gutekanst
d694b8031a
glfw: ensure Window.from handle is untyped
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Since users of the library do not have access to the `@cImport` struct (and we
do not want to expose that), the user may pass only an untyped `*anyopaque` pointer
which we'll internally cast to `*c.GLFWwindow`.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-06 15:02:57 -07:00
Stephen Gutekanst
2d705a8c3e
earcut: fix inverted conditional in z-order index curve hashing
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-06 13:42:59 -07:00
Stephen Gutekanst
8b44cfe49b
earcut: fix integer overflow in z-order curve hash codepath
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-06 13:36:22 -07:00
Stephen Gutekanst
f59860cea5
earcut: fix potential integer underflow
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-11-05 13:30:39 -07:00
Ali Chraghi
a2c6319bc4
freetype: set packed structs backing integer
2022-11-01 08:59:13 -07:00
Stephen Gutekanst
8638ec246e
earcut: switch from pointer linked-list to index linked-list
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* Means we can use a MultiArrayList as the backing array, which solves the lifetime
issue and enables reuse of the buffer for multiple polygon tesselations.
* Improves performance.
* Simplifies accesses, removes optionality except in necessary cases.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-31 12:12:01 -07:00
Stephen Gutekanst
6a45971c6f
trimesh2d: remove in favor of mach/earcut library
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-31 12:12:01 -07:00
Stephen Gutekanst
09fa494359
earcut: new industrial-strength polygon triangulation library
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-31 12:12:01 -07:00
Ian Applegate
839d60c940
{shaderexp,gpu}: fix command buffer coercion ( #603 )
2022-10-31 08:17:50 -07:00
Cameron Murtagh
88c5f54380
glfw: system_sdk: bump max major linux version ( #602 )
2022-10-29 10:50:13 -07:00
Release automation
864b376d97
gpu-dawn: update to latest binary release
2022-10-28 17:59:03 +00:00
BratishkaErik
aafb26189f
all: README: fix links to main repository ( #600 )
2022-10-28 10:22:23 -07:00
Stephen Gutekanst
ac22ca4d97
gpu-dawn: fix build instructions
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`-Ddawn-from-source=true` was removed as an option when building gpu-dawn
in specific, since after all the project exists only to build Dawn from source.
Other projects (like `mach/gpu`, the WebGPU Zig bindings) of course still continue
to respect `-Ddawn-from-source=true`.
Originally reported as an issue [in Matrix](https://matrix.to/#/!bIJeTLtOHucXQpqIcH:matrix.org/$IiqVW7rz75Du15sNGFGQiDWGqC-MboJUBv8w0XWb828?via=matrix.org&via=mozilla.org&via=pythons.space ).
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-28 10:19:51 -07:00
Release automation
2d50c9b648
gpu-dawn: update to latest binary release
2022-10-28 00:51:45 +00:00
Ali Chraghi
5a851a2a28
system_sdk: better target check
2022-10-27 16:50:30 -07:00
Release automation
219f4de460
gpu-dawn: update to latest binary release
2022-10-22 17:00:22 +00:00
Stephen Gutekanst
628387764c
all: CI: update to latest Zig master version
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-22 09:11:16 -07:00
Release automation
934590e48a
gpu-dawn: update to latest binary release
2022-10-22 15:23:05 +00:00
Stephen Gutekanst
7beb89fac6
{dev,model3d}: ensure model3d has standard project files
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-22 07:45:50 -07:00
Stephen Gutekanst
fbdabee863
{dev,libs}: update linter for standard project files generation
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-22 07:44:31 -07:00
Ali Chraghi
3ea1dea4f7
model3d: add m3d implementation / bindings ( #589 )
2022-10-21 07:42:01 -07:00
Release automation
4ff4da0790
gpu-dawn: update to latest binary release
2022-10-21 00:07:09 +00:00
Ali Chraghi
06ff56b36e
gpu-dawn: strip debug info for release builds
2022-10-20 16:05:42 -07:00
Stephen Gutekanst
43e1dcbb50
trimesh2d: clip ears with smallest triangle area first
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-18 13:42:38 -07:00
Stephen Gutekanst
ae699565bb
trimesh2d: fix correctness issues, algo correctly implemented
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-18 13:42:38 -07:00
Stephen Gutekanst
9df6448109
trimesh2d: add library for simple polygon triangulation in linear time
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-18 13:42:38 -07:00
Release automation
d7d0aa116c
gpu-dawn: update to latest binary release
2022-10-18 19:33:45 +00:00
Stephen Gutekanst
df60ed1b66
gpu: remove unused file
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ref. hexops/mach#580
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-18 10:21:03 -07:00
Stephen Gutekanst
802b7cd6b0
gpu-dawn: do not build webgpu.h Dawn symbols in by default
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Helps hexops/mach#580
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-18 09:40:25 -07:00
Release automation
1abf5d6c45
gpu-dawn: update to latest binary release
2022-10-17 13:50:58 +00:00
Stephen Gutekanst
d9efca0317
gpu-dawn: do not build webgpu.h symbols in by default
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Helps hexops/mach#580
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-17 05:57:34 -07:00
Stephen Gutekanst
e4d15208a5
glfw: expose error handling functions for rare usages
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Fixes hexops/mach#586
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-17 05:10:52 -07:00
Release automation
1cbef1f7e1
gpu-dawn: update to latest binary release
2022-10-16 16:28:47 +00:00
Stephen Gutekanst
5516060bb0
gpu-dawn: correct cloning of dawn sources
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-16 08:52:00 -07:00
Stephen Gutekanst
dfb62015f6
gpu-dawn: kick out large submodules from tree
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This is a much simpler solution for solving hexops/mach#584
1. We continue using submodules everywhere (at least in the Mach codebase.)
2. `dawn` and `DirectXShaderCompiler` (the only two unwiedly submodules that are not needed by default since we use binary builds) are kicked out of the tree.
3. If you specify `-Ddawn-from-source=true`, `zig build` handles cloning those dependencies for you (using `git clone`, not as submodules.)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-16 08:30:19 -07:00
Stephen Gutekanst
11df0e286b
gpu-dawn: correct fmt of binary_version updates
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-10-16 08:30:19 -07:00
Dominic
6cb0d6236f
glfw: fix native import ( #583 )
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Co-authored-by: Ali Chraghi <63465728+alichraghi@users.noreply.github.com>
Co-authored-by: dweiller <4678790+dweiller@users.noreplay.github.com>
Co-authored-by: Stephen Gutekanst <stephen.gutekanst@gmail.com>
2022-10-16 01:19:12 -07:00