mach/gpu/src/surface.zig
Stephen Gutekanst 2273d2517e gpu: add Surface.DescriptorFromXlibWindow
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00

56 lines
1.5 KiB
Zig

const ChainedStruct = @import("types.zig").ChainedStruct;
pub const Surface = enum(usize) {
_,
// TODO: verify there is a use case for nullable value of this type.
pub const none: Surface = @intToEnum(Surface, 0);
pub const Descriptor = extern struct {
next_in_chain: *const ChainedStruct,
label: ?[*:0]const u8 = null,
};
pub const DescriptorFromAndroidNativeWindow = extern struct {
chain: ChainedStruct,
window: *anyopaque,
};
pub const DescriptorFromCanvasHTMLSelector = extern struct {
chain: ChainedStruct,
selector: [*:0]const u8,
};
pub const DescriptorFromMetalLayer = extern struct {
chain: ChainedStruct,
layer: *anyopaque,
};
pub const DescriptorFromWaylandSurface = extern struct {
chain: ChainedStruct,
display: *anyopaque,
surface: *anyopaque,
};
pub const DescriptorFromWindowsCoreWindow = extern struct {
chain: ChainedStruct,
core_window: *anyopaque,
};
pub const DescriptorFromWindowsHWND = extern struct {
chain: ChainedStruct,
hinstance: *anyopaque,
hwnd: *anyopaque,
};
pub const DescriptorFromWindowsSwapChainPanel = extern struct {
chain: ChainedStruct,
swap_chain_panel: *anyopaque,
};
pub const DescriptorFromXlibWindow = extern struct {
chain: ChainedStruct,
display: *anyopaque,
window: u32,
};
};