216 lines
7.2 KiB
Zig
216 lines
7.2 KiB
Zig
const QuerySet = @import("QuerySet.zig");
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const RenderPassColorAttachment = @import("structs.zig").RenderPassColorAttachment;
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const RenderPassDepthStencilAttachment = @import("structs.zig").RenderPassDepthStencilAttachment;
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const RenderPassTimestampWrite = @import("structs.zig").RenderPassTimestampWrite;
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const RenderPipeline = @import("RenderPipeline.zig");
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const Buffer = @import("Buffer.zig");
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const RenderBundle = @import("RenderBundle.zig");
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const BindGroup = @import("BindGroup.zig");
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const Color = @import("data.zig").Color;
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const IndexFormat = @import("enums.zig").IndexFormat;
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const RenderPassEncoder = @This();
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/// The type erased pointer to the RenderPassEncoder implementation
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/// Equal to c.WGPURenderPassEncoder for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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draw: fn (ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void,
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drawIndexed: fn (
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ptr: *anyopaque,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void,
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drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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beginOcclusionQuery: fn (ptr: *anyopaque, query_index: u32) void,
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endOcclusionQuery: fn (ptr: *anyopaque) void,
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end: fn (ptr: *anyopaque) void,
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executeBundles: fn (ptr: *anyopaque, bundles: []RenderBundle) void,
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insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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popDebugGroup: fn (ptr: *anyopaque) void,
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pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
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setBlendConstant: fn (ptr: *anyopaque, color: *const Color) void,
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setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
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setScissorRect: fn (ptr: *anyopaque, x: u32, y: u32, width: u32, height: u32) void,
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setStencilReference: fn (ptr: *anyopaque, reference: u32) void,
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setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
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setViewport: fn (ptr: *anyopaque, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void,
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writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
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};
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pub inline fn reference(pass: RenderPassEncoder) void {
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pass.vtable.reference(pass.ptr);
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}
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pub inline fn release(pass: RenderPassEncoder) void {
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pass.vtable.release(pass.ptr);
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}
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pub inline fn draw(
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pass: RenderPassEncoder,
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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) void {
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pass.vtable.draw(pass.ptr, vertex_count, instance_count, first_vertex, first_instance);
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}
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pub inline fn drawIndexed(
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pass: RenderPassEncoder,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void {
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pass.vtable.drawIndexed(pass.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
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}
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pub inline fn drawIndexedIndirect(pass: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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pass.vtable.drawIndexedIndirect(pass.ptr, indirect_buffer, indirect_offset);
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}
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pub inline fn drawIndirect(pass: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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pass.vtable.drawIndirect(pass.ptr, indirect_buffer, indirect_offset);
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}
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pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
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pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
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}
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pub inline fn endOcclusionQuery(pass: RenderPassEncoder) void {
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pass.vtable.endOcclusionQuery(pass.ptr);
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}
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pub inline fn end(pass: RenderPassEncoder) void {
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pass.vtable.end(pass.ptr);
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}
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pub inline fn executeBundles(pass: RenderPassEncoder, bundles: []RenderBundle) void {
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pass.vtable.executeBundles(pass.ptr, bundles);
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}
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pub inline fn insertDebugMarker(pass: RenderPassEncoder, marker_label: [*:0]const u8) void {
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pass.vtable.insertDebugMarker(pass.ptr, marker_label);
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}
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pub inline fn popDebugGroup(pass: RenderPassEncoder) void {
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pass.vtable.popDebugGroup(pass.ptr);
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}
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pub inline fn pushDebugGroup(pass: RenderPassEncoder, group_label: [*:0]const u8) void {
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pass.vtable.pushDebugGroup(pass.ptr, group_label);
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}
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pub inline fn setBindGroup(
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pass: RenderPassEncoder,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: ?[]const u32,
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) void {
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pass.vtable.setBindGroup(pass.ptr, group_index, group, dynamic_offsets);
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}
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pub inline fn setBlendConstant(pass: RenderPassEncoder, color: *const Color) void {
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pass.vtable.setBlendConstant(pass.ptr, color);
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}
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pub inline fn setIndexBuffer(
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pass: RenderPassEncoder,
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buffer: Buffer,
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format: IndexFormat,
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offset: u64,
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size: u64,
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) void {
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pass.vtable.setIndexBuffer(pass.ptr, buffer, format, offset, size);
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}
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pub inline fn setLabel(pass: RenderPassEncoder, label: [:0]const u8) void {
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pass.vtable.setLabel(pass.ptr, label);
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}
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pub inline fn setPipeline(pass: RenderPassEncoder, pipeline: RenderPipeline) void {
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pass.vtable.setPipeline(pass.ptr, pipeline);
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}
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pub inline fn setScissorRect(pass: RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
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pass.vtable.setScissorRect(pass.ptr, x, y, width, height);
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}
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pub inline fn setStencilReference(pass: RenderPassEncoder, ref: u32) void {
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pass.vtable.setStencilReference(pass.ptr, ref);
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}
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pub inline fn setVertexBuffer(
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pass: RenderPassEncoder,
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slot: u32,
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buffer: Buffer,
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offset: u64,
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size: u64,
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) void {
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pass.vtable.setVertexBuffer(pass.ptr, slot, buffer, offset, size);
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}
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pub inline fn setViewport(
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pass: RenderPassEncoder,
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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min_depth: f32,
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max_depth: f32,
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) void {
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pass.vtable.setViewport(pass.ptr, x, y, width, height, min_depth, max_depth);
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}
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pub inline fn writeTimestamp(pass: RenderPassEncoder, query_set: QuerySet, query_index: u32) void {
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pass.vtable.writeTimestamp(pass.ptr, query_set, query_index);
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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color_attachments: []const RenderPassColorAttachment,
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depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
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occlusion_query_set: ?QuerySet = null,
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timestamp_writes: ?[]RenderPassTimestampWrite = null,
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};
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test {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = draw;
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_ = drawIndexed;
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_ = drawIndexedIndirect;
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_ = drawIndirect;
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_ = beginOcclusionQuery;
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_ = endOcclusionQuery;
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_ = end;
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_ = executeBundles;
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_ = insertDebugMarker;
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_ = popDebugGroup;
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_ = pushDebugGroup;
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_ = setBindGroup;
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_ = setBlendConstant;
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_ = setIndexBuffer;
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_ = setLabel;
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_ = setPipeline;
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_ = setPipeline;
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_ = setStencilReference;
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_ = setVertexBuffer;
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_ = setViewport;
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_ = writeTimestamp;
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_ = Descriptor;
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}
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