mach/gpu/src/RenderPassEncoder.zig

216 lines
7.2 KiB
Zig

const QuerySet = @import("QuerySet.zig");
const RenderPassColorAttachment = @import("structs.zig").RenderPassColorAttachment;
const RenderPassDepthStencilAttachment = @import("structs.zig").RenderPassDepthStencilAttachment;
const RenderPassTimestampWrite = @import("structs.zig").RenderPassTimestampWrite;
const RenderPipeline = @import("RenderPipeline.zig");
const Buffer = @import("Buffer.zig");
const RenderBundle = @import("RenderBundle.zig");
const BindGroup = @import("BindGroup.zig");
const Color = @import("data.zig").Color;
const IndexFormat = @import("enums.zig").IndexFormat;
const RenderPassEncoder = @This();
/// The type erased pointer to the RenderPassEncoder implementation
/// Equal to c.WGPURenderPassEncoder for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
draw: fn (ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void,
drawIndexed: fn (
ptr: *anyopaque,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) void,
drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
beginOcclusionQuery: fn (ptr: *anyopaque, query_index: u32) void,
endOcclusionQuery: fn (ptr: *anyopaque) void,
end: fn (ptr: *anyopaque) void,
executeBundles: fn (ptr: *anyopaque, bundles: []RenderBundle) void,
insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
popDebugGroup: fn (ptr: *anyopaque) void,
pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
setBlendConstant: fn (ptr: *anyopaque, color: *const Color) void,
setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
setScissorRect: fn (ptr: *anyopaque, x: u32, y: u32, width: u32, height: u32) void,
setStencilReference: fn (ptr: *anyopaque, reference: u32) void,
setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
setViewport: fn (ptr: *anyopaque, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void,
writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
};
pub inline fn reference(pass: RenderPassEncoder) void {
pass.vtable.reference(pass.ptr);
}
pub inline fn release(pass: RenderPassEncoder) void {
pass.vtable.release(pass.ptr);
}
pub inline fn draw(
pass: RenderPassEncoder,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
) void {
pass.vtable.draw(pass.ptr, vertex_count, instance_count, first_vertex, first_instance);
}
pub inline fn drawIndexed(
pass: RenderPassEncoder,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) void {
pass.vtable.drawIndexed(pass.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
}
pub inline fn drawIndexedIndirect(pass: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
pass.vtable.drawIndexedIndirect(pass.ptr, indirect_buffer, indirect_offset);
}
pub inline fn drawIndirect(pass: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
pass.vtable.drawIndirect(pass.ptr, indirect_buffer, indirect_offset);
}
pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
}
pub inline fn endOcclusionQuery(pass: RenderPassEncoder) void {
pass.vtable.endOcclusionQuery(pass.ptr);
}
pub inline fn end(pass: RenderPassEncoder) void {
pass.vtable.end(pass.ptr);
}
pub inline fn executeBundles(pass: RenderPassEncoder, bundles: []RenderBundle) void {
pass.vtable.executeBundles(pass.ptr, bundles);
}
pub inline fn insertDebugMarker(pass: RenderPassEncoder, marker_label: [*:0]const u8) void {
pass.vtable.insertDebugMarker(pass.ptr, marker_label);
}
pub inline fn popDebugGroup(pass: RenderPassEncoder) void {
pass.vtable.popDebugGroup(pass.ptr);
}
pub inline fn pushDebugGroup(pass: RenderPassEncoder, group_label: [*:0]const u8) void {
pass.vtable.pushDebugGroup(pass.ptr, group_label);
}
pub inline fn setBindGroup(
pass: RenderPassEncoder,
group_index: u32,
group: BindGroup,
dynamic_offsets: ?[]const u32,
) void {
pass.vtable.setBindGroup(pass.ptr, group_index, group, dynamic_offsets);
}
pub inline fn setBlendConstant(pass: RenderPassEncoder, color: *const Color) void {
pass.vtable.setBlendConstant(pass.ptr, color);
}
pub inline fn setIndexBuffer(
pass: RenderPassEncoder,
buffer: Buffer,
format: IndexFormat,
offset: u64,
size: u64,
) void {
pass.vtable.setIndexBuffer(pass.ptr, buffer, format, offset, size);
}
pub inline fn setLabel(pass: RenderPassEncoder, label: [:0]const u8) void {
pass.vtable.setLabel(pass.ptr, label);
}
pub inline fn setPipeline(pass: RenderPassEncoder, pipeline: RenderPipeline) void {
pass.vtable.setPipeline(pass.ptr, pipeline);
}
pub inline fn setScissorRect(pass: RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
pass.vtable.setScissorRect(pass.ptr, x, y, width, height);
}
pub inline fn setStencilReference(pass: RenderPassEncoder, ref: u32) void {
pass.vtable.setStencilReference(pass.ptr, ref);
}
pub inline fn setVertexBuffer(
pass: RenderPassEncoder,
slot: u32,
buffer: Buffer,
offset: u64,
size: u64,
) void {
pass.vtable.setVertexBuffer(pass.ptr, slot, buffer, offset, size);
}
pub inline fn setViewport(
pass: RenderPassEncoder,
x: f32,
y: f32,
width: f32,
height: f32,
min_depth: f32,
max_depth: f32,
) void {
pass.vtable.setViewport(pass.ptr, x, y, width, height, min_depth, max_depth);
}
pub inline fn writeTimestamp(pass: RenderPassEncoder, query_set: QuerySet, query_index: u32) void {
pass.vtable.writeTimestamp(pass.ptr, query_set, query_index);
}
pub const Descriptor = struct {
label: ?[*:0]const u8 = null,
color_attachments: []const RenderPassColorAttachment,
depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
occlusion_query_set: ?QuerySet = null,
timestamp_writes: ?[]RenderPassTimestampWrite = null,
};
test {
_ = VTable;
_ = reference;
_ = release;
_ = draw;
_ = drawIndexed;
_ = drawIndexedIndirect;
_ = drawIndirect;
_ = beginOcclusionQuery;
_ = endOcclusionQuery;
_ = end;
_ = executeBundles;
_ = insertDebugMarker;
_ = popDebugGroup;
_ = pushDebugGroup;
_ = setBindGroup;
_ = setBlendConstant;
_ = setIndexBuffer;
_ = setLabel;
_ = setPipeline;
_ = setPipeline;
_ = setStencilReference;
_ = setVertexBuffer;
_ = setViewport;
_ = writeTimestamp;
_ = Descriptor;
}