mach/src/gfx2d
Stephen Gutekanst c004ea1b06 sprite2d: use nearest texture filter + fix texture coloring
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2023-07-15 17:03:12 -07:00
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shader.wgsl sprite2d: use nearest texture filter + fix texture coloring 2023-07-15 17:03:12 -07:00
Sprite2D.zig sprite2d: use nearest texture filter + fix texture coloring 2023-07-15 17:03:12 -07:00