Note that on e.g. web platform, swapbuffers is not an explicit call. We also need a signal that the frame has been submitted and finished, and this is it. Signed-off-by: Stephen Gutekanst <stephen@hexops.com> |
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|---|---|---|
| .. | ||
| Game.zig | ||
| main.zig | ||
| Renderer.zig | ||
| shader.wgsl | ||