mach/examples/texture-light
Stephen Gutekanst 7daff572f3 examples: correct texture size for running on macOS
```
mach: found Metal backend on Discrete GPU adapter: Apple M1, Metal driver on macOS Version 12.1 (Build 21C52)
gpu: validation error: Attachment [TextureView] size (width: 640, height: 480) does not match the size of the other attachments (width: 1280, height: 960).
 - While validating depthStencilAttachment.
 - While encoding [CommandEncoder].BeginRenderPass([RenderPassDescriptor]).
```

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-04-21 04:39:24 -07:00
..
cube.wgsl example: texture and light 2022-04-21 04:39:24 -07:00
light.wgsl example: texture and light 2022-04-21 04:39:24 -07:00
main.zig examples: correct texture size for running on macOS 2022-04-21 04:39:24 -07:00