mach/examples/glyphs/Glyphs.zig
Stephen Gutekanst ca08255ec2 {gfx,examples}: fix refcounting bugs, improve sysgpu compatability
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-05-06 14:00:54 -07:00

128 lines
4.2 KiB
Zig

// TODO(important): review all code in this file in-depth
const mach = @import("mach");
const gpu = mach.gpu;
const ft = @import("freetype");
const std = @import("std");
const assets = @import("assets");
pub const name = .glyphs;
pub const Mod = mach.Mod(@This());
pub const events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.prepare = .{ .handler = prepare },
};
const RegionMap = std.AutoArrayHashMapUnmanaged(u21, mach.gfx.Atlas.Region);
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
texture_atlas: mach.gfx.Atlas,
texture: *gpu.Texture,
ft: ft.Library,
face: ft.Face,
regions: RegionMap = .{},
allocator: std.mem.Allocator,
fn deinit(glyphs: *Mod) !void {
const state = glyphs.state();
state.texture_atlas.deinit(glyphs.state().allocator);
state.texture.release();
state.face.deinit();
state.ft.deinit();
state.regions.deinit(state.allocator);
}
fn init(
core: *mach.Core.Mod,
glyphs: *Mod,
) !void {
const device = core.state().device;
const allocator = gpa.allocator();
// rgba32_pixels
const img_size = gpu.Extent3D{ .width = 1024, .height = 1024 };
// Create a GPU texture
const label = @tagName(name) ++ ".init";
const texture = device.createTexture(&.{
.label = label,
.size = img_size,
.format = .rgba8_unorm,
.usage = .{
.texture_binding = true,
.copy_dst = true,
.render_attachment = true,
},
});
const texture_atlas = try mach.gfx.Atlas.init(
allocator,
img_size.width,
.rgba,
);
const ft_lib = try ft.Library.init();
const face = try ft_lib.createFaceMemory(assets.roboto_medium_ttf, 0);
glyphs.init(.{
.texture_atlas = texture_atlas,
.texture = texture,
.ft = ft_lib,
.face = face,
.allocator = allocator,
});
}
fn prepare(core: *mach.Core.Mod, glyphs: *Mod) !void {
var s = glyphs.state();
// Prepare which glyphs we will render
const codepoints: []const u21 = &[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' };
for (codepoints) |codepoint| {
const font_size = 48 * 1;
try s.face.setCharSize(font_size * 64, 0, 50, 0);
try s.face.loadChar(codepoint, .{ .render = true });
const glyph = s.face.glyph();
const metrics = glyph.metrics();
const glyph_bitmap = glyph.bitmap();
const glyph_width = glyph_bitmap.width();
const glyph_height = glyph_bitmap.rows();
// Add 1 pixel padding to texture to avoid bleeding over other textures
const margin = 1;
const glyph_data = try s.allocator.alloc([4]u8, (glyph_width + (margin * 2)) * (glyph_height + (margin * 2)));
defer s.allocator.free(glyph_data);
const glyph_buffer = glyph_bitmap.buffer().?;
for (glyph_data, 0..) |*data, i| {
const x = i % (glyph_width + (margin * 2));
const y = i / (glyph_width + (margin * 2));
if (x < margin or x > (glyph_width + margin) or y < margin or y > (glyph_height + margin)) {
data.* = [4]u8{ 0, 0, 0, 0 };
} else {
const alpha = glyph_buffer[((y - margin) * glyph_width + (x - margin)) % glyph_buffer.len];
data.* = [4]u8{ 0, 0, 0, alpha };
}
}
var glyph_atlas_region = try s.texture_atlas.reserve(s.allocator, glyph_width + (margin * 2), glyph_height + (margin * 2));
s.texture_atlas.set(glyph_atlas_region, @as([*]const u8, @ptrCast(glyph_data.ptr))[0 .. glyph_data.len * 4]);
glyph_atlas_region.x += margin;
glyph_atlas_region.y += margin;
glyph_atlas_region.width -= margin * 2;
glyph_atlas_region.height -= margin * 2;
try s.regions.put(s.allocator, codepoint, glyph_atlas_region);
_ = metrics;
}
// rgba32_pixels
const img_size = gpu.Extent3D{ .width = 1024, .height = 1024 };
const data_layout = gpu.Texture.DataLayout{
.bytes_per_row = @as(u32, @intCast(img_size.width * 4)),
.rows_per_image = @as(u32, @intCast(img_size.height)),
};
core.state().queue.writeTexture(&.{ .texture = s.texture }, &data_layout, &img_size, s.texture_atlas.data);
}