* shaderexp: first commit * shaderexp: further improve error handling * shaderexp: attribute ray_marching example Signed-off-by: Stephen Gutekanst <stephen@hexops.com> Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
324 B
324 B
Shaderexp
This is an executable for testing wgsl shaders on the fly.
Build it and run it with:
zig build run-shaderexp
Then modify shaderexp/frag.wgsl and save. The window will update and use the new fragment shader. If errors occur, the window will show a black_screen and an error message will be written to stdout.