mach/gpu/src/shader_module.zig
Stephen Gutekanst 23fb836ce8 gpu: internalize ShaderModule types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00

37 lines
1.2 KiB
Zig

const ChainedStruct = @import("types.zig").ChainedStruct;
const CompilationInfoCallback = @import("callbacks.zig").CompilationInfoCallback;
const Impl = @import("interface.zig").Impl;
pub const ShaderModule = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
};
pub const SPIRVDescriptor = extern struct {
chain: ChainedStruct,
code_size: u32,
code: [*]const u32,
};
pub const WGSLDescriptor = extern struct {
chain: ChainedStruct,
source: [*:0]const u8,
};
pub inline fn getCompilationInfo(shader_module: *ShaderModule, callback: CompilationInfoCallback, userdata: *anyopaque) void {
Impl.shaderModuleGetCompilationInfo(shader_module, callback, userdata);
}
pub inline fn setLabel(shader_module: *ShaderModule, label: [*:0]const u8) void {
Impl.shaderModuleSetLabel(shader_module, label);
}
pub inline fn reference(shader_module: *ShaderModule) void {
Impl.shaderModuleReference(shader_module);
}
pub inline fn release(shader_module: *ShaderModule) void {
Impl.shaderModuleRelease(shader_module);
}
};