163 lines
4.9 KiB
Zig
163 lines
4.9 KiB
Zig
const Texture = @import("Texture.zig");
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const Buffer = @import("Buffer.zig");
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const RenderBundle = @import("RenderBundle.zig");
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const BindGroup = @import("BindGroup.zig");
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const RenderPipeline = @import("RenderPipeline.zig");
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const IndexFormat = @import("enums.zig").IndexFormat;
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const RenderBundleEncoder = @This();
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/// The type erased pointer to the RenderBundleEncoder implementation
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/// Equal to c.WGPURenderBundleEncoder for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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draw: fn (
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ptr: *anyopaque,
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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) void,
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drawIndexed: fn (
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ptr: *anyopaque,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void,
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drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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finish: fn (ptr: *anyopaque, descriptor: *const RenderBundle.Descriptor) RenderBundle,
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insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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popDebugGroup: fn (ptr: *anyopaque) void,
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pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
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setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
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setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
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};
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pub inline fn reference(enc: RenderBundleEncoder) void {
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enc.vtable.reference(enc.ptr);
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}
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pub inline fn release(enc: RenderBundleEncoder) void {
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enc.vtable.release(enc.ptr);
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}
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pub inline fn draw(
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enc: RenderBundleEncoder,
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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) void {
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enc.vtable.draw(enc.ptr, vertex_count, instance_count, first_vertex, first_instance);
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}
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pub inline fn drawIndexed(
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enc: RenderBundleEncoder,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void {
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enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
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}
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pub inline fn drawIndexedIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset);
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}
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pub inline fn drawIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset);
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}
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pub inline fn finish(enc: RenderBundleEncoder, descriptor: *const RenderBundle.Descriptor) RenderBundle {
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return enc.vtable.finish(enc.ptr, descriptor);
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}
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pub inline fn insertDebugMarker(enc: RenderBundleEncoder, marker_label: [*:0]const u8) void {
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enc.vtable.insertDebugMarker(enc.ptr, marker_label);
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}
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pub inline fn popDebugGroup(enc: RenderBundleEncoder) void {
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enc.vtable.popDebugGroup(enc.ptr);
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}
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pub inline fn pushDebugGroup(enc: RenderBundleEncoder, group_label: [*:0]const u8) void {
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enc.vtable.pushDebugGroup(enc.ptr, group_label);
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}
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pub inline fn setBindGroup(
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enc: RenderBundleEncoder,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: ?[]const u32,
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) void {
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enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
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}
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pub inline fn setIndexBuffer(
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enc: RenderBundleEncoder,
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buffer: Buffer,
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format: IndexFormat,
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offset: u64,
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size: u64,
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) void {
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enc.vtable.setIndexBuffer(enc.ptr, buffer, format, offset, size);
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}
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pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
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enc.vtable.setLabel(enc.ptr, label);
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}
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pub inline fn setPipeline(enc: RenderBundleEncoder, pipeline: RenderPipeline) void {
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enc.vtable.setPipeline(enc.ptr, pipeline);
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}
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pub inline fn setVertexBuffer(
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enc: RenderBundleEncoder,
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slot: u32,
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buffer: Buffer,
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offset: u64,
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size: u64,
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) void {
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enc.vtable.setVertexBuffer(enc.ptr, slot, buffer, offset, size);
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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color_formats: []Texture.Format,
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depth_stencil_format: Texture.Format,
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sample_count: u32,
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depth_read_only: bool,
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stencil_read_only: bool,
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};
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test {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = draw;
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_ = drawIndexed;
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_ = drawIndexedIndirect;
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_ = drawIndirect;
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_ = finish;
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_ = insertDebugMarker;
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_ = popDebugGroup;
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_ = pushDebugGroup;
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_ = setBindGroup;
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_ = setIndexBuffer;
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_ = setLabel;
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_ = setPipeline;
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_ = setVertexBuffer;
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_ = Descriptor;
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}
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