44 lines
1.6 KiB
Zig
44 lines
1.6 KiB
Zig
const ChainedStruct = @import("types.zig").ChainedStruct;
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pub const Queue = *opaque {
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// TODO
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// pub inline fn queueCopyTextureForBrowser(queue: gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) void {
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// TODO
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// pub inline fn queueOnSubmittedWorkDone(queue: gpu.Queue, signal_value: u64, callback: gpu.QueueWorkDoneCallback, userdata: *anyopaque) void {
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// TODO
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// pub inline fn queueSetLabel(queue: gpu.Queue, label: [*:0]const u8) void {
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// TODO
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// pub inline fn queueSubmit(queue: gpu.Queue, command_count: u32, commands: [*]gpu.CommandBuffer) void {
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// TODO
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// pub inline fn queueWriteBuffer(queue: gpu.Queue, buffer: gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
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// TODO
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// pub inline fn queueWriteTexture(queue: gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.TextureDataLayout, write_size: *const gpu.Extent3D) void {
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// TODO
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// pub inline fn queueReference(queue: gpu.Queue) void {
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// TODO
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// pub inline fn queueRelease(queue: gpu.Queue) void {
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};
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pub const QueueWorkDoneCallback = fn (
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status: QueueWorkDoneStatus,
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userdata: *anyopaque,
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) callconv(.C) void;
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pub const QueueWorkDoneStatus = enum(u32) {
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success = 0x00000000,
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err = 0x00000001,
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unknown = 0x00000002,
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device_lost = 0x00000003,
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};
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pub const QueueDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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};
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