* shaderexp: first commit * shaderexp: further improve error handling * shaderexp: attribute ray_marching example Signed-off-by: Stephen Gutekanst <stephen@hexops.com> Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
8 lines
324 B
Markdown
8 lines
324 B
Markdown
# Shaderexp
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This is an executable for testing wgsl shaders on the fly.
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Build it and run it with:
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`zig build run-shaderexp`
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Then modify shaderexp/frag.wgsl and save. The window will update and use the new fragment shader.
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If errors occur, the window will show a black_screen and an error message will be written to stdout.
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