121 lines
5.7 KiB
Zig
121 lines
5.7 KiB
Zig
const Texture = @import("texture.zig").Texture;
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const Buffer = @import("buffer.zig").Buffer;
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const BindGroup = @import("bind_group.zig").BindGroup;
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const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
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const RenderBundle = @import("render_bundle.zig").RenderBundle;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const IndexFormat = @import("types.zig").IndexFormat;
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const Impl = @import("interface.zig").Impl;
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pub const RenderBundleEncoder = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32 = 0,
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color_formats: ?[*]const Texture.Format = null,
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depth_stencil_format: Texture.Format = .undef,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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/// Provides a slightly friendlier Zig API to initialize this structure.
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pub inline fn init(v: struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_formats: ?[]const Texture.Format = null,
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depth_stencil_format: Texture.Format = .undef,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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}) Descriptor {
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return .{
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.next_in_chain = v.next_in_chain,
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.label = v.label,
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.color_formats_count = if (v.color_formats) |e| @intCast(u32, e.len) else 0,
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.color_formats = if (v.color_formats) |e| e.ptr else null,
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.depth_stencil_format = v.depth_stencil_format,
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.sample_count = v.sample_count,
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.depth_read_only = v.depth_read_only,
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.stencil_read_only = v.stencil_read_only,
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};
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}
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};
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/// Default `instance_count`: 1
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/// Default `first_vertex`: 0
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/// Default `first_instance`: 0
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pub inline fn draw(render_bundle_encoder: *RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
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Impl.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance);
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}
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/// Default `instance_count`: 1
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/// Default `first_index`: 0
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/// Default `base_vertex`: 0
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/// Default `first_instance`: 0
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pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
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Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
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}
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pub inline fn drawIndexedIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
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Impl.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
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}
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pub inline fn drawIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
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Impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
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}
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pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundle.Descriptor) *RenderBundle {
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return Impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
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}
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pub inline fn insertDebugMarker(render_bundle_encoder: *RenderBundleEncoder, marker_label: [*:0]const u8) void {
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Impl.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label);
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}
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pub inline fn popDebugGroup(render_bundle_encoder: *RenderBundleEncoder) void {
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Impl.renderBundleEncoderPopDebugGroup(render_bundle_encoder);
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}
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pub inline fn pushDebugGroup(render_bundle_encoder: *RenderBundleEncoder, group_label: [*:0]const u8) void {
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Impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
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}
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/// Default `dynamic_offsets`: `null`
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pub inline fn setBindGroup(render_bundle_encoder: *RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
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Impl.renderBundleEncoderSetBindGroup(
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render_bundle_encoder,
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group_index,
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group,
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if (dynamic_offsets) |v| @intCast(u32, v.len) else 0,
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if (dynamic_offsets) |v| v.ptr else null,
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);
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}
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/// Default `offset`: 0
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/// Default `size`: `gpu.whole_size`
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pub inline fn setIndexBuffer(render_bundle_encoder: *RenderBundleEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
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Impl.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size);
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}
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pub inline fn setLabel(render_bundle_encoder: *RenderBundleEncoder, label: [*:0]const u8) void {
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Impl.renderBundleEncoderSetLabel(render_bundle_encoder, label);
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}
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pub inline fn setPipeline(render_bundle_encoder: *RenderBundleEncoder, pipeline: *RenderPipeline) void {
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Impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline);
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}
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/// Default `offset`: 0
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/// Default `size`: `gpu.whole_size`
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pub inline fn setVertexBuffer(render_bundle_encoder: *RenderBundleEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
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Impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
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}
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pub inline fn reference(render_bundle_encoder: *RenderBundleEncoder) void {
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Impl.renderBundleEncoderReference(render_bundle_encoder);
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}
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pub inline fn release(render_bundle_encoder: *RenderBundleEncoder) void {
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Impl.renderBundleEncoderRelease(render_bundle_encoder);
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}
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};
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