mach/gpu/src/dawn/dawn_native_mach.cpp
Stephen Gutekanst c279e0c794 gpu: update to latest Dawn revision as of Dec 15, 2021
See hexops/dawn#4

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-15 20:53:20 -07:00

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#include <dawn_native/DawnNative.h>
#include <dawn_native/wgpu_structs_autogen.h>
#include "utils/BackendBinding.h"
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
#include <dawn_native/OpenGLBackend.h>
#endif
#include "dawn_native_mach.h"
#ifdef __cplusplus
extern "C" {
#endif
// wgpu::AdapterProperties wrappers
MACH_EXPORT void machDawnNativeAdapterProperties_deinit(MachDawnNativeAdapterProperties properties) {
auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
delete self;
}
MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getVendorID(MachDawnNativeAdapterProperties properties) {
auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
return self->vendorID;
}
MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getDeviceID(MachDawnNativeAdapterProperties properties) {
auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
return self->deviceID;
}
MACH_EXPORT char const* machDawnNativeAdapterProperties_getName(MachDawnNativeAdapterProperties properties) {
auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
return self->name;
}
MACH_EXPORT char const* machDawnNativeAdapterProperties_getDriverDescription(MachDawnNativeAdapterProperties properties) {
auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
return self->driverDescription;
}
MACH_EXPORT WGPUAdapterType machDawnNativeAdapterProperties_getAdapterType(MachDawnNativeAdapterProperties properties) {
auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
switch (self->adapterType) {
case wgpu::AdapterType::DiscreteGPU: return WGPUAdapterType_DiscreteGPU;
case wgpu::AdapterType::IntegratedGPU: return WGPUAdapterType_IntegratedGPU;
case wgpu::AdapterType::CPU: return WGPUAdapterType_CPU;
case wgpu::AdapterType::Unknown: return WGPUAdapterType_Unknown;
}
}
MACH_EXPORT WGPUBackendType machDawnNativeAdapterProperties_getBackendType(MachDawnNativeAdapterProperties properties) {
auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
switch (self->backendType) {
case wgpu::BackendType::WebGPU: return WGPUBackendType_WebGPU;
case wgpu::BackendType::D3D11: return WGPUBackendType_D3D11;
case wgpu::BackendType::D3D12: return WGPUBackendType_D3D12;
case wgpu::BackendType::Metal: return WGPUBackendType_Metal;
case wgpu::BackendType::Null: return WGPUBackendType_Null;
case wgpu::BackendType::OpenGL: return WGPUBackendType_OpenGL;
case wgpu::BackendType::OpenGLES: return WGPUBackendType_OpenGLES;
case wgpu::BackendType::Vulkan: return WGPUBackendType_Vulkan;
}
}
// dawn_native::Adapter wrappers
MACH_EXPORT MachDawnNativeAdapterProperties machDawnNativeAdapter_getProperties(MachDawnNativeAdapter adapter) {
auto self = reinterpret_cast<dawn_native::Adapter*>(adapter);
auto cppProperties = new wgpu::AdapterProperties();
self->GetProperties(cppProperties);
return reinterpret_cast<MachDawnNativeAdapterProperties>(cppProperties);
}
// TODO(dawn-native-mach):
// std::vector<const char*> GetSupportedExtensions() const;
// WGPUDeviceProperties GetAdapterProperties() const;
// bool GetLimits(WGPUSupportedLimits* limits) const;
// void SetUseTieredLimits(bool useTieredLimits);
// // Check that the Adapter is able to support importing external images. This is necessary
// // to implement the swapchain and interop APIs in Chromium.
// bool SupportsExternalImages() const;
// explicit operator bool() const;
// TODO(dawn-native-mach): These API* methods correlate to the new API (which is unified between Dawn
// and wgpu-native?), e.g. dawn_native::Instance::APIRequestAdapter corresponds to wgpuInstanceRequestAdapter
// These are not implemented in Dawn yet according to austineng, but we should switch to this API once they do:
//
// "fyi, the requestAdapter/requestedDevice stuff isn't implemented right now. We just added the interface for it, but still working on the implementation. Today, it'll always fail the callback."
//
//
// bool APIGetLimits(SupportedLimits* limits) const;
// void APIGetProperties(AdapterProperties* properties) const;
// bool APIHasFeature(wgpu::FeatureName feature) const;
// uint32_t APIEnumerateFeatures(wgpu::FeatureName* features) const;
// void APIRequestDevice(const DeviceDescriptor* descriptor,
// WGPURequestDeviceCallback callback,
// void* userdata);
//
MACH_EXPORT WGPUDevice machDawnNativeAdapter_createDevice(MachDawnNativeAdapter adapter, MachDawnNativeDawnDeviceDescriptor* deviceDescriptor) {
auto self = reinterpret_cast<dawn_native::Adapter*>(adapter);
if (deviceDescriptor == nullptr) {
return self->CreateDevice(nullptr);
}
std::vector<const char*> cppRequiredExtensions;
for (int i = 0; i < deviceDescriptor->requiredFeaturesLength; i++)
cppRequiredExtensions.push_back(deviceDescriptor->requiredFeatures[i]);
std::vector<const char*> cppForceEnabledToggles;
for (int i = 0; i < deviceDescriptor->forceEnabledTogglesLength; i++)
cppForceEnabledToggles.push_back(deviceDescriptor->forceEnabledToggles[i]);
std::vector<const char*> cppForceDisabledToggles;
for (int i = 0; i < deviceDescriptor->forceDisabledTogglesLength; i++)
cppForceDisabledToggles.push_back(deviceDescriptor->forceDisabledToggles[i]);
auto cppDeviceDescriptor = dawn_native::DawnDeviceDescriptor{
.requiredFeatures = cppRequiredExtensions,
.forceEnabledToggles = cppForceEnabledToggles,
.forceDisabledToggles = cppForceDisabledToggles,
.requiredLimits = deviceDescriptor->requiredLimits,
};
return self->CreateDevice(&cppDeviceDescriptor);
}
// TODO(dawn-native-mach):
// // Create a device on this adapter, note that the interface will change to include at least
// // a device descriptor and a pointer to backend specific options.
// // On an error, nullptr is returned.
// WGPUDevice CreateDevice(const DeviceDescriptor* deviceDescriptor = nullptr);
// TODO(dawn-native-mach):
// void RequestDevice(const DeviceDescriptor* descriptor,
// WGPURequestDeviceCallback callback,
// void* userdata);
// TODO(dawn-native-mach):
// // Reset the backend device object for testing purposes.
// void ResetInternalDeviceForTesting();
// std::vector<Adapter> wrapper
typedef struct MachDawnNativeAdaptersImpl* MachDawnNativeAdapters;
MACH_EXPORT MachDawnNativeAdapter machDawnNativeAdapters_index(MachDawnNativeAdapters adapters, uintptr_t index) {
auto self = reinterpret_cast<std::vector<dawn_native::Adapter>*>(adapters);
return reinterpret_cast<MachDawnNativeAdapter>(&(*self)[index]);
}
MACH_EXPORT uintptr_t machDawnNativeAdapters_length(MachDawnNativeAdapters adapters) {
auto self = reinterpret_cast<std::vector<dawn_native::Adapter>*>(adapters);
return self->size();
};
// dawn_native::Instance wrappers
MACH_EXPORT MachDawnNativeInstance machDawnNativeInstance_init(void) {
return reinterpret_cast<MachDawnNativeInstance>(new dawn_native::Instance());
}
MACH_EXPORT void machDawnNativeInstance_deinit(MachDawnNativeInstance instance) {
delete reinterpret_cast<dawn_native::Instance*>(instance);
}
// TODO(dawn-native-mach): These API* methods correlate to the new API (which is unified between Dawn
// and wgpu-native?), e.g. dawn_native::Instance::APIRequestAdapter corresponds to wgpuInstanceRequestAdapter
// These are not implemented in Dawn yet according to austineng, but we should switch to this API once they do:
//
// "fyi, the requestAdapter/requestedDevice stuff isn't implemented right now. We just added the interface for it, but still working on the implementation. Today, it'll always fail the callback."
//
// void APIRequestAdapter(const RequestAdapterOptions* options,
// WGPURequestAdapterCallback callback,
// void* userdata);
MACH_EXPORT void machDawnNativeInstance_discoverDefaultAdapters(MachDawnNativeInstance instance) {
dawn_native::Instance* self = reinterpret_cast<dawn_native::Instance*>(instance);
self->DiscoverDefaultAdapters();
}
MACH_EXPORT bool machDawnNativeInstance_discoverAdapters(MachDawnNativeInstance instance, WGPUBackendType backendType, const void* options) {
dawn_native::Instance* self = reinterpret_cast<dawn_native::Instance*>(instance);
switch (backendType) {
case WGPUBackendType_OpenGL:
#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
{
auto opt = reinterpret_cast<const MachDawnNativeAdapterDiscoveryOptions_OpenGL*>(options);
dawn_native::opengl::AdapterDiscoveryOptions adapterOptions = dawn_native::opengl::AdapterDiscoveryOptions();
adapterOptions.getProc = opt->getProc;
return self->DiscoverAdapters(&adapterOptions);
}
#endif
case WGPUBackendType_OpenGLES:
#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
{
auto opt = reinterpret_cast<const MachDawnNativeAdapterDiscoveryOptions_OpenGLES*>(options);
dawn_native::opengl::AdapterDiscoveryOptionsES adapterOptions;
adapterOptions.getProc = opt->getProc;
return self->DiscoverAdapters(&adapterOptions);
}
#endif
case WGPUBackendType_WebGPU:
case WGPUBackendType_D3D11:
case WGPUBackendType_D3D12:
case WGPUBackendType_Metal:
case WGPUBackendType_Null:
case WGPUBackendType_Vulkan:
case WGPUBackendType_Force32:
return false;
}
}
MACH_EXPORT MachDawnNativeAdapters machDawnNativeInstance_getAdapters(MachDawnNativeInstance instance) {
dawn_native::Instance* self = reinterpret_cast<dawn_native::Instance*>(instance);
auto cppAdapters = self->GetAdapters();
auto heapAllocated = new std::vector<dawn_native::Adapter>();
for (int i=0; i<cppAdapters.size(); i++) heapAllocated->push_back(cppAdapters[i]);
return reinterpret_cast<MachDawnNativeAdapters>(heapAllocated);
}
MACH_EXPORT const DawnProcTable* machDawnNativeGetProcs() {
return &dawn_native::GetProcs();
}
// TODO(dawn-native-mach):
// const ToggleInfo* GetToggleInfo(const char* toggleName);
// TODO(dawn-native-mach):
// // Enables backend validation layers
// void EnableBackendValidation(bool enableBackendValidation);
// void SetBackendValidationLevel(BackendValidationLevel validationLevel);
// TODO(dawn-native-mach):
// // Enable debug capture on Dawn startup
// void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
// TODO(dawn-native-mach):
// void SetPlatform(dawn_platform::Platform* platform);
// TODO(dawn-native-mach):
// // Returns the underlying WGPUInstance object.
// WGPUInstance Get() const;
// typedef struct MachUtilsBackendBindingImpl* MachUtilsBackendBinding;
MACH_EXPORT MachUtilsBackendBinding machUtilsCreateBinding(WGPUBackendType backendType, GLFWwindow* window, WGPUDevice device) {
wgpu::BackendType cppBackendType;
switch (backendType) {
case WGPUBackendType_WebGPU:
cppBackendType = wgpu::BackendType::WebGPU;
break;
case WGPUBackendType_D3D11:
cppBackendType = wgpu::BackendType::D3D11;
break;
case WGPUBackendType_D3D12:
cppBackendType = wgpu::BackendType::D3D12;
break;
case WGPUBackendType_Metal:
cppBackendType = wgpu::BackendType::Metal;
break;
case WGPUBackendType_Null:
cppBackendType = wgpu::BackendType::Null;
break;
case WGPUBackendType_OpenGL:
cppBackendType = wgpu::BackendType::OpenGL;
break;
case WGPUBackendType_OpenGLES:
cppBackendType = wgpu::BackendType::OpenGLES;
break;
case WGPUBackendType_Vulkan:
cppBackendType = wgpu::BackendType::Vulkan;
break;
case WGPUBackendType_Force32:
// Force32 is just to force the size of the C enum type to 32-bits, so this is technically
// an illegal input.
cppBackendType = wgpu::BackendType::Null;
break;
}
return reinterpret_cast<MachUtilsBackendBinding>(utils::CreateBinding(cppBackendType, window, device));
}
MACH_EXPORT uint64_t machUtilsBackendBinding_getSwapChainImplementation(MachUtilsBackendBinding binding) {
auto self = reinterpret_cast<utils::BackendBinding*>(binding);
return self->GetSwapChainImplementation();
}
MACH_EXPORT WGPUTextureFormat machUtilsBackendBinding_getPreferredSwapChainTextureFormat(MachUtilsBackendBinding binding) {
auto self = reinterpret_cast<utils::BackendBinding*>(binding);
return self->GetPreferredSwapChainTextureFormat();
}
#ifdef __cplusplus
} // extern "C"
#endif