mach/libs/gpu/src/queue.zig
Stephen Gutekanst 8113ca370d all: remove support for stage1
With almost all tests/examples working on all platforms now with the new compiler,
https://github.com/hexops/mach/issues/180, it's time to remove stage1 support.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-09-10 00:09:30 -07:00

98 lines
3.4 KiB
Zig

const std = @import("std");
const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
const Buffer = @import("buffer.zig").Buffer;
const Texture = @import("texture.zig").Texture;
const ImageCopyTexture = @import("types.zig").ImageCopyTexture;
const ChainedStruct = @import("types.zig").ChainedStruct;
const Extent3D = @import("types.zig").Extent3D;
const CopyTextureForBrowserOptions = @import("types.zig").CopyTextureForBrowserOptions;
const Impl = @import("interface.zig").Impl;
pub const Queue = opaque {
pub const WorkDoneCallback = *const fn (
status: WorkDoneStatus,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const WorkDoneStatus = enum(u32) {
success = 0x00000000,
err = 0x00000001,
unknown = 0x00000002,
device_lost = 0x00000003,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
};
pub inline fn copyTextureForBrowser(queue: *Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
}
// TODO: dawn: does not allow unsetting this callback to null
pub inline fn onSubmittedWorkDone(
queue: *Queue,
signal_value: u64,
context: anytype,
comptime callback: fn (ctx: @TypeOf(context), status: WorkDoneStatus) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(status: WorkDoneStatus, userdata: ?*anyopaque) callconv(.C) void {
callback(if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(std.meta.Child(Context)), userdata)), status);
}
};
Impl.queueOnSubmittedWorkDone(queue, signal_value, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn setLabel(queue: *Queue, label: [*:0]const u8) void {
Impl.queueSetLabel(queue, label);
}
pub inline fn submit(queue: *Queue, commands: []*const CommandBuffer) void {
Impl.queueSubmit(queue, @intCast(u32, commands.len), commands.ptr);
}
pub inline fn writeBuffer(
queue: *Queue,
buffer: *Buffer,
buffer_offset_bytes: u64,
data_span: anytype,
) void {
const data_slice = std.mem.span(data_span);
Impl.queueWriteBuffer(
queue,
buffer,
buffer_offset_bytes,
@ptrCast(*const anyopaque, data_slice.ptr),
@intCast(u64, data_slice.len) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
);
}
pub inline fn writeTexture(
queue: *Queue,
destination: *const ImageCopyTexture,
data_layout: *const Texture.DataLayout,
write_size: *const Extent3D,
data_span: anytype,
) void {
const data_slice = std.mem.span(data_span);
Impl.queueWriteTexture(
queue,
destination,
@ptrCast(*const anyopaque, data_slice.ptr),
@intCast(usize, data_slice.len) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
data_layout,
write_size,
);
}
pub inline fn reference(queue: *Queue) void {
Impl.queueReference(queue);
}
pub inline fn release(queue: *Queue) void {
Impl.queueRelease(queue);
}
};