mach/gpu/src/bind_group_layout.zig
Stephen Gutekanst cccfef52f9 gpu: internalize Texture types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00

39 lines
1.4 KiB
Zig

const ChainedStruct = @import("types.zig").ChainedStruct;
const ShaderStageFlags = @import("types.zig").ShaderStageFlags;
const Buffer = @import("buffer.zig").Buffer;
const Sampler = @import("sampler.zig").Sampler;
const Texture = @import("texture.zig").Texture;
const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
const Impl = @import("interface.zig").Impl;
pub const BindGroupLayout = opaque {
pub const Entry = extern struct {
next_in_chain: ?*const ChainedStruct = null,
binding: u32,
visibility: ShaderStageFlags,
buffer: Buffer.BindingLayout,
sampler: Sampler.BindingLayout,
texture: Texture.BindingLayout,
storage_texture: StorageTextureBindingLayout,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
entry_count: u32,
// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
entries: ?[*]const Entry,
};
pub inline fn setLabel(bind_group_layout: *BindGroupLayout, label: [*:0]const u8) void {
Impl.bindGroupLayoutSetLabel(bind_group_layout, label);
}
pub inline fn reference(bind_group_layout: *BindGroupLayout) void {
Impl.bindGroupLayoutReference(bind_group_layout);
}
pub inline fn release(bind_group_layout: *BindGroupLayout) void {
Impl.bindGroupLayoutRelease(bind_group_layout);
}
};