2.5 KiB
mach/glfw - Ziggified GLFW bindings

Ziggified GLFW bindings that Mach engine uses, with 100% API coverage & zero-fuss installation, cross compilation, and more.
The main Mach repository includes this one as a git subtree. This is a separate repo so that anyone can use this library in their own project / engine if they like!
Zero fuss installation, cross compilation, and more
Just as with Mach, you get zero fuss installation & cross compilation using these GLFW bindings. only zig and git are needed to build from any OS and produce binaries for every OS. No system dependencies at all.
See also: platform support table
100% API coverage
These bindings recently achieved 100% API coverage of GLFW v3.3.4. Every function, type, etc. has been wrapped in a ziggified API.
What does a ziggified GLFW API offer?
You could just @cImport GLFW with Zig - the main reasons to use a ziggified wrapper though are because you get:
trueandfalsebooleans instead ofc.GLFW_TRUEandc.GLFW_FALSEintegers- Methods, so you can write e.g.
window.hintinstead ofglfwWindowHint - Generics, so you can just use
window.hintinstead ofglfwWindowHint,glfwWindowHintString, etc. - Enums, so you can write
window.getKey(.escape)instead ofc.glfwGetKey(window, c.GLFW_KEY_ESCAPE) - Slices instead of C pointers and lengths.
packed structto represent bit masks, so you can interact with each bit the same way you'd interact with aboolif you like, instead of remembering the&|^incantation (although you're free to do that too.)
Issues
Issues are tracked in the main Mach repository.
Contributing
Contributions are very welcome. Just send a PR to this repository.
We track the latest stable release of GLFW, if you need a newer version we can start a development branch / figure that out - just open an issue.
Once your PR is merged, if you're using Mach engine and wanting the changes there, it will be sync'd to the main repo via git subtree.