This moves github.com/hexops/mach-gpu@528dad0823dafeae5d474c88cc658b091bf2e605 to
this repository in the src/gpu directory. It can be imported via `@import("mach").gpu`.
Soon we will move away from mach-gpu entirely as part of #1166 - but in the meantime
I am giving a workshop at https://sycl.it and it would be nice for people using the
`mach.gpu.*` API to be able to search the API in this single repository.
There's not much harm to moving this code here.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
56 lines
2 KiB
Zig
56 lines
2 KiB
Zig
const Bool32 = @import("main.zig").Bool32;
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const ChainedStruct = @import("main.zig").ChainedStruct;
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const TextureView = @import("texture_view.zig").TextureView;
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const Origin2D = @import("main.zig").Origin2D;
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const Extent2D = @import("main.zig").Extent2D;
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const Impl = @import("interface.zig").Impl;
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pub const ExternalTexture = opaque {
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pub const BindingEntry = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_entry },
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external_texture: *ExternalTexture,
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};
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pub const BindingLayout = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_layout },
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};
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const Rotation = enum(u32) {
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rotate_0_degrees = 0x00000000,
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rotate_90_degrees = 0x00000001,
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rotate_180_degrees = 0x00000002,
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rotate_270_degrees = 0x00000003,
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};
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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plane0: *TextureView,
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plane1: ?*TextureView = null,
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visible_origin: Origin2D,
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visible_size: Extent2D,
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do_yuv_to_rgb_conversion_only: Bool32 = .false,
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yuv_to_rgb_conversion_matrix: ?*const [12]f32 = null,
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src_transform_function_parameters: *const [7]f32,
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dst_transform_function_parameters: *const [7]f32,
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gamut_conversion_matrix: *const [9]f32,
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flip_y: Bool32,
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rotation: Rotation,
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};
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pub inline fn destroy(external_texture: *ExternalTexture) void {
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Impl.externalTextureDestroy(external_texture);
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}
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pub inline fn setLabel(external_texture: *ExternalTexture, label: [*:0]const u8) void {
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Impl.externalTextureSetLabel(external_texture, label);
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}
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pub inline fn reference(external_texture: *ExternalTexture) void {
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Impl.externalTextureReference(external_texture);
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}
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pub inline fn release(external_texture: *ExternalTexture) void {
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Impl.externalTextureRelease(external_texture);
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}
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};
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