This moves github.com/hexops/mach-gpu@528dad0823dafeae5d474c88cc658b091bf2e605 to
this repository in the src/gpu directory. It can be imported via `@import("mach").gpu`.
Soon we will move away from mach-gpu entirely as part of #1166 - but in the meantime
I am giving a workshop at https://sycl.it and it would be nice for people using the
`mach.gpu.*` API to be able to search the API in this single repository.
There's not much harm to moving this code here.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
69 lines
2.5 KiB
Zig
69 lines
2.5 KiB
Zig
const ChainedStruct = @import("main.zig").ChainedStruct;
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const CompilationInfoCallback = @import("main.zig").CompilationInfoCallback;
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const CompilationInfoRequestStatus = @import("main.zig").CompilationInfoRequestStatus;
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const CompilationInfo = @import("main.zig").CompilationInfo;
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const Impl = @import("interface.zig").Impl;
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const dawn = @import("dawn.zig");
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pub const ShaderModule = opaque {
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pub const Descriptor = extern struct {
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pub const NextInChain = extern union {
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generic: ?*const ChainedStruct,
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spirv_descriptor: ?*const SPIRVDescriptor,
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wgsl_descriptor: ?*const WGSLDescriptor,
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dawn_shader_module_spirv_options_descriptor: ?*const dawn.ShaderModuleSPIRVOptionsDescriptor,
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};
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next_in_chain: NextInChain = .{ .generic = null },
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label: ?[*:0]const u8 = null,
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};
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pub const SPIRVDescriptor = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .shader_module_spirv_descriptor },
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code_size: u32,
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code: [*]const u32,
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};
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pub const WGSLDescriptor = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .shader_module_wgsl_descriptor },
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code: [*:0]const u8,
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};
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pub inline fn getCompilationInfo(
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shader_module: *ShaderModule,
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context: anytype,
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comptime callback: fn (
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ctx: @TypeOf(context),
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status: CompilationInfoRequestStatus,
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compilation_info: *const CompilationInfo,
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) callconv(.Inline) void,
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) void {
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const Context = @TypeOf(context);
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const Helper = struct {
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pub fn cCallback(
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status: CompilationInfoRequestStatus,
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compilation_info: *const CompilationInfo,
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userdata: ?*anyopaque,
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) callconv(.C) void {
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callback(
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if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
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status,
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compilation_info,
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);
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}
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};
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Impl.shaderModuleGetCompilationInfo(shader_module, Helper.cCallback, if (Context == void) null else context);
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}
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pub inline fn setLabel(shader_module: *ShaderModule, label: [*:0]const u8) void {
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Impl.shaderModuleSetLabel(shader_module, label);
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}
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pub inline fn reference(shader_module: *ShaderModule) void {
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Impl.shaderModuleReference(shader_module);
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}
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pub inline fn release(shader_module: *ShaderModule) void {
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Impl.shaderModuleRelease(shader_module);
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}
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};
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