mach/gpu/src/queue.zig
Stephen Gutekanst cccfef52f9 gpu: internalize Texture types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00

59 lines
2.3 KiB
Zig

const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
const Buffer = @import("buffer.zig").Buffer;
const Texture = @import("texture.zig").Texture;
const ImageCopyTexture = @import("types.zig").ImageCopyTexture;
const ChainedStruct = @import("types.zig").ChainedStruct;
const Extent3D = @import("types.zig").Extent3D;
const CopyTextureForBrowserOptions = @import("types.zig").CopyTextureForBrowserOptions;
const Impl = @import("interface.zig").Impl;
pub const Queue = opaque {
pub const WorkDoneCallback = fn (
status: WorkDoneStatus,
userdata: *anyopaque,
) callconv(.C) void;
pub const WorkDoneStatus = enum(u32) {
success = 0x00000000,
err = 0x00000001,
unknown = 0x00000002,
device_lost = 0x00000003,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
};
pub inline fn copyTextureForBrowser(queue: *Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
}
pub inline fn onSubmittedWorkDone(queue: *Queue, signal_value: u64, callback: Queue.WorkDoneCallback, userdata: *anyopaque) void {
Impl.queueOnSubmittedWorkDone(queue, signal_value, callback, userdata);
}
pub inline fn setLabel(queue: *Queue, label: [*:0]const u8) void {
Impl.queueSetLabel(queue, label);
}
pub inline fn submit(queue: *Queue, command_count: u32, commands: [*]*CommandBuffer) void {
Impl.queueSubmit(queue, command_count, commands);
}
pub inline fn writeBuffer(queue: *Queue, buffer: *Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
}
pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void {
Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
}
pub inline fn reference(queue: *Queue) void {
Impl.queueReference(queue);
}
pub inline fn release(queue: *Queue) void {
Impl.queueRelease(queue);
}
};