Add missing veoId and vboId fields to the Mesh struct. This fixes some crashes when meshes are being manipulated on the Zig side, for example when genMesh* functions are used. |
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| .. | ||
| raygui-ext-prelude.zig | ||
| raygui-prelude.zig | ||
| raylib-ext-prelude.zig | ||
| raylib-prelude.zig | ||
| raymath-ext-prelude.zig | ||
| raymath-prelude.zig | ||
| rlgl-ext-prelude.zig | ||
| rlgl-prelude.zig | ||