gpu: convert *opaque -> opaque for ShaderModule
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
397f2eb1c9
commit
2c1a8240c5
7 changed files with 21 additions and 21 deletions
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@ -97,11 +97,11 @@ pub const Device = opaque {
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Impl.deviceCreateRenderPipelineAsync(device, descriptor, callback, userdata);
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}
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pub inline fn createSampler(device: *Device, descriptor: ?*const SamplerDescriptor) Sampler {
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pub inline fn createSampler(device: *Device, descriptor: ?*const SamplerDescriptor) *Sampler {
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return Impl.deviceCreateSampler(device, descriptor);
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}
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pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) ShaderModule {
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pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) *ShaderModule {
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return Impl.deviceCreateShaderModule(device, descriptor);
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}
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@ -1,7 +1,7 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Impl = @import("interface.zig").Impl;
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pub const RenderBundle = *opaque {
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pub const RenderBundle = opaque {
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pub inline fn reference(render_bundle: *RenderBundle) void {
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Impl.renderBundleReference(render_bundle);
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}
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@ -7,7 +7,7 @@ const Color = @import("types.zig").Color;
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const IndexFormat = @import("types.zig").IndexFormat;
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const Impl = @import("interface.zig").Impl;
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pub const RenderPassEncoder = *opaque {
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pub const RenderPassEncoder = opaque {
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pub inline fn beginOcclusionQuery(render_pass_encoder: *RenderPassEncoder, query_index: u32) void {
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Impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index);
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}
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@ -8,7 +8,7 @@ const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Impl = @import("interface.zig").Impl;
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pub const RenderPipeline = *opaque {
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pub const RenderPipeline = opaque {
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pub inline fn getBindGroupLayout(render_pipeline: *RenderPipeline, group_index: u32) *BindGroupLayout {
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return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
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}
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@ -3,16 +3,16 @@ const FilterMode = @import("types.zig").FilterMode;
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const CompareFunction = @import("types.zig").CompareFunction;
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const Impl = @import("interface.zig").Impl;
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pub const Sampler = *opaque {
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pub inline fn setLabel(sampler: Sampler, label: [*:0]const u8) void {
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pub const Sampler = opaque {
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pub inline fn setLabel(sampler: *Sampler, label: [*:0]const u8) void {
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Impl.samplerSetLabel(sampler, label);
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}
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pub inline fn reference(sampler: Sampler) void {
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pub inline fn reference(sampler: *Sampler) void {
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Impl.samplerReference(sampler);
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}
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pub inline fn release(sampler: Sampler) void {
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pub inline fn release(sampler: *Sampler) void {
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Impl.samplerRelease(sampler);
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}
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};
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@ -32,15 +32,15 @@ pub const SamplerBindingType = enum(u32) {
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pub const SamplerBindingLayout = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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type: SamplerBindingType = .undef,
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type: *SamplerBindingType = .undef,
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};
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pub const SamplerDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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address_mode_u: SamplerAddressMode = .clamp_to_edge,
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address_mode_v: SamplerAddressMode = .clamp_to_edge,
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address_mode_w: SamplerAddressMode = .clamp_to_edge,
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address_mode_u: *SamplerAddressMode = .clamp_to_edge,
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address_mode_v: *SamplerAddressMode = .clamp_to_edge,
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address_mode_w: *SamplerAddressMode = .clamp_to_edge,
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mag_filter: FilterMode = .nearest,
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min_filter: FilterMode = .nearest,
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mipmap_filter: FilterMode = .nearest,
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@ -2,20 +2,20 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const CompilationInfoCallback = @import("types.zig").CompilationInfoCallback;
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const Impl = @import("interface.zig").Impl;
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pub const ShaderModule = *opaque {
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pub inline fn getCompilationInfo(shader_module: ShaderModule, callback: CompilationInfoCallback, userdata: *anyopaque) void {
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pub const ShaderModule = opaque {
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pub inline fn getCompilationInfo(shader_module: *ShaderModule, callback: CompilationInfoCallback, userdata: *anyopaque) void {
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Impl.shaderModuleGetCompilationInfo(shader_module, callback, userdata);
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}
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pub inline fn setLabel(shader_module: ShaderModule, label: [*:0]const u8) void {
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pub inline fn setLabel(shader_module: *ShaderModule, label: [*:0]const u8) void {
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Impl.shaderModuleSetLabel(shader_module, label);
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}
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pub inline fn reference(shader_module: ShaderModule) void {
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pub inline fn reference(shader_module: *ShaderModule) void {
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Impl.shaderModuleReference(shader_module);
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}
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pub inline fn release(shader_module: ShaderModule) void {
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pub inline fn release(shader_module: *ShaderModule) void {
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Impl.shaderModuleRelease(shader_module);
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}
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};
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@ -581,7 +581,7 @@ pub const ImageCopyTexture = extern struct {
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pub const ProgrammableStageDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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module: ShaderModule,
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module: *ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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@ -630,7 +630,7 @@ pub const ColorTargetState = extern struct {
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pub const VertexState = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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module: ShaderModule,
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module: *ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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@ -642,7 +642,7 @@ pub const VertexState = extern struct {
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pub const FragmentState = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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module: ShaderModule,
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module: *ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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