gpu: convert *opaque -> opaque for ShaderModule

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:59:46 -07:00 committed by Stephen Gutekanst
parent 397f2eb1c9
commit 2c1a8240c5
7 changed files with 21 additions and 21 deletions

View file

@ -97,11 +97,11 @@ pub const Device = opaque {
Impl.deviceCreateRenderPipelineAsync(device, descriptor, callback, userdata);
}
pub inline fn createSampler(device: *Device, descriptor: ?*const SamplerDescriptor) Sampler {
pub inline fn createSampler(device: *Device, descriptor: ?*const SamplerDescriptor) *Sampler {
return Impl.deviceCreateSampler(device, descriptor);
}
pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) ShaderModule {
pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) *ShaderModule {
return Impl.deviceCreateShaderModule(device, descriptor);
}