gpu: convert *opaque -> opaque for ShaderModule
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7 changed files with 21 additions and 21 deletions
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@ -97,11 +97,11 @@ pub const Device = opaque {
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Impl.deviceCreateRenderPipelineAsync(device, descriptor, callback, userdata);
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}
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pub inline fn createSampler(device: *Device, descriptor: ?*const SamplerDescriptor) Sampler {
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pub inline fn createSampler(device: *Device, descriptor: ?*const SamplerDescriptor) *Sampler {
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return Impl.deviceCreateSampler(device, descriptor);
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}
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pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) ShaderModule {
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pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModuleDescriptor) *ShaderModule {
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return Impl.deviceCreateShaderModule(device, descriptor);
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}
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