gpu: convert *opaque -> opaque for ShaderModule
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
397f2eb1c9
commit
2c1a8240c5
7 changed files with 21 additions and 21 deletions
|
|
@ -1,7 +1,7 @@
|
|||
const ChainedStruct = @import("types.zig").ChainedStruct;
|
||||
const Impl = @import("interface.zig").Impl;
|
||||
|
||||
pub const RenderBundle = *opaque {
|
||||
pub const RenderBundle = opaque {
|
||||
pub inline fn reference(render_bundle: *RenderBundle) void {
|
||||
Impl.renderBundleReference(render_bundle);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue