gpu: convert *opaque -> opaque for ShaderModule
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7 changed files with 21 additions and 21 deletions
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@ -7,7 +7,7 @@ const Color = @import("types.zig").Color;
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const IndexFormat = @import("types.zig").IndexFormat;
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const Impl = @import("interface.zig").Impl;
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pub const RenderPassEncoder = *opaque {
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pub const RenderPassEncoder = opaque {
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pub inline fn beginOcclusionQuery(render_pass_encoder: *RenderPassEncoder, query_index: u32) void {
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Impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index);
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}
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