gpu: convert *opaque -> opaque for ShaderModule

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:59:46 -07:00 committed by Stephen Gutekanst
parent 397f2eb1c9
commit 2c1a8240c5
7 changed files with 21 additions and 21 deletions

View file

@ -7,7 +7,7 @@ const Color = @import("types.zig").Color;
const IndexFormat = @import("types.zig").IndexFormat;
const Impl = @import("interface.zig").Impl;
pub const RenderPassEncoder = *opaque {
pub const RenderPassEncoder = opaque {
pub inline fn beginOcclusionQuery(render_pass_encoder: *RenderPassEncoder, query_index: u32) void {
Impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index);
}