gpu: convert *opaque -> opaque for ShaderModule
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7 changed files with 21 additions and 21 deletions
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@ -8,7 +8,7 @@ const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Impl = @import("interface.zig").Impl;
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pub const RenderPipeline = *opaque {
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pub const RenderPipeline = opaque {
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pub inline fn getBindGroupLayout(render_pipeline: *RenderPipeline, group_index: u32) *BindGroupLayout {
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return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
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}
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